private Color method_5(int component) { float num1 = this.color_1.GetSaturation(); if ((double)num1 == 0.0) { num1 = 1f; } float num2 = this.color_1.GetBrightness(); if ((double)num2 == 0.0) { num2 = 0.5f; } return(ColorRgbEditor.FromHSLA((double)component / 360.0, (double)num1, (double)num2, (double)this.color_0.A / (double)byte.MaxValue)); }
private Color method_7(int component) { return(ColorRgbEditor.FromHSLA((double)this.color_2.GetHue() / 360.0, (double)component / 100.0, (double)this.color_2.GetBrightness(), (double)this.color_0.A / (double)byte.MaxValue)); }
private Color method_6(int component) { return(ColorRgbEditor.FromHSLA((double)component / 360.0, 1.0, 0.5, 1.0)); }
public static Color FromHSLA(double H, double S, double L, double A) { if (A > 1.0) { A = 1.0; } double num1 = L; double num2 = L; double num3 = L; double num4 = L <= 0.5 ? L * (1.0 + S) : L + S - L * S; if (num4 > 0.0) { double num5 = L + L - num4; double num6 = (num4 - num5) / num4; H *= 6.0; int num7 = (int)H; double num8 = H - (double)num7; double num9 = num4 * num6 * num8; double num10 = num5 + num9; double num11 = num4 - num9; switch (num7) { case 0: num1 = num4; num2 = num10; num3 = num5; break; case 1: num1 = num11; num2 = num4; num3 = num5; break; case 2: num1 = num5; num2 = num4; num3 = num10; break; case 3: num1 = num5; num2 = num11; num3 = num4; break; case 4: num1 = num10; num2 = num5; num3 = num4; break; case 5: num1 = num4; num2 = num5; num3 = num11; break; } } return(Color.FromArgb((int)ColorRgbEditor.smethod_0(A * (double)byte.MaxValue), (int)ColorRgbEditor.smethod_0(num1 * (double)byte.MaxValue), (int)ColorRgbEditor.smethod_0(num2 * (double)byte.MaxValue), (int)ColorRgbEditor.smethod_0(num3 * (double)byte.MaxValue))); }
public static Color FromHSL(double H, double S, double L) { return(ColorRgbEditor.FromHSLA(H, S, L, 1.0)); }