public static void AddShapeToGraphicsPath( GraphicsPath path, ISegment2DIterator iterator, bool connect) { GeneralShape2D generalShape2D = new GeneralShape2D(iterator, true); path.AddPath((GraphicsPath)generalShape2D, connect); }
private FlatShape4D method_0(Matrix4D transform, Matrix4D inverse) { GeneralShape2D generalShape2D = new GeneralShape2D(); foreach (Polyline4D polyline4D in (IEnumerable <Polyline4D>) this.ilist_0) { Polyline2D polyline2D = new Polyline2D(polyline4D.Closed); foreach (Vector4D point in (List <Vector4D>)polyline4D) { polyline2D.Add(inverse.TransformTo2D(point)); } generalShape2D.Append((IShape2D)polyline2D, false); } return(new FlatShape4D((IShape2D)generalShape2D, transform, this.IsFilled)); }
private GeneralShape2D(GeneralShape2D baseShape, int sStart, int sEnd, int pStart, int pEnd) { this.int_2 = pEnd - pStart; this.point2D_0 = new Point2D[this.int_2]; Array.Copy((Array)baseShape.point2D_0, pStart, (Array)this.point2D_0, 0, this.int_2); this.int_3 = sEnd - sStart; this.segmentType_0 = new SegmentType[this.int_3]; Array.Copy((Array)baseShape.segmentType_0, sStart, (Array)this.segmentType_0, 0, this.int_3); this.bool_0 = true; if (baseShape.int_4 <= 0) { return; } foreach (SegmentType segmentType in this.segmentType_0) { if (segmentType == SegmentType.QuadTo) { ++this.int_4; } } }