private void Start()
        {
            if (currentSpline == null)
            {
                return;
            }

            _distance      = currentSpline.GetTotalDistance();
            _progress      = 0.5f; //reset progress
            _cicleDuration = 0;
        }
예제 #2
0
        /// <summary>
        /// Calculate mesh generation parameters
        /// </summary>
        private void CreateMesh()
        {
            if (_auxTransform1 != null)
            {
                GetAuxTranforms();
            }

            if (_auxTransform1 == null)
            {
                return;
            }

            float totalDistance = _spline.GetTotalDistance();

            for (float dist = 0.0f; dist < totalDistance; dist += _baseMeshLength)
            {
                float initialT = Mathf.Clamp01(dist / totalDistance);
                float finalT   = Mathf.Clamp01((dist + _baseMeshLength) / totalDistance);

                OrientedPoint startPoint = _spline.GetOrientedPoint(initialT);
                OrientedPoint endPoint   = _spline.GetOrientedPoint(finalT);

                _auxTransform1.rotation = startPoint.Rotation;
                _auxTransform1.position = startPoint.Position + meshOffset;

                _auxTransform2.rotation = endPoint.Rotation;
                _auxTransform2.position = endPoint.Position + meshOffset;

                bool exceededVertsLimit = false;
                bool notUVMapped        = false;
                AddSegment(_auxTransform1, _auxTransform2, out exceededVertsLimit, out notUVMapped);

                if (notUVMapped)
                {
                    break;
                }

                if (exceededVertsLimit)
                {
                    realtimeMeshGeneration = false;
                    break;
                }
            }
        }