//uses WaypointSettings to get the default back and set them. private void InitDefaultValueFromScriptable() { _defaultStickMode = WaypointSettings.GetInstance().DefaultStickMode; _loopType = WaypointSettings.GetInstance().DefaultLoopType; _waypointsColor = WaypointSettings.GetInstance().WaypointsColor; _defaultDistanceToReach = WaypointSettings.GetInstance().DefaultDistanceToReach; StartAtTheNearest = WaypointSettings.GetInstance().StartAtTheNearest; }
private void OnDrawGizmos() { if (_system == null) { _system = transform.parent.GetComponent <WaypointSystem>(); } Gizmos.color = _system.WaypointsColor; Gizmos.DrawSphere(this.transform.position, 0.4f); if (WaypointSettings.GetInstance().ShowTheDistanceToReachFGizmos) { Gizmos.DrawWireSphere(this.transform.position, this.DistanceToReach); } if (this.NextWaypoint != null) { var position = this.transform.position; var nextPos = this.NextWaypoint.transform.position; var dir = (nextPos - position); Gizmos.color = Color.white; Gizmos.DrawLine(position, nextPos); Gizmos.DrawWireMesh(Resources.Load <MeshFilter>("direction_arrow").sharedMesh, (nextPos + position) / 2, (dir == Vector3.zero) ? Quaternion.identity : Quaternion.LookRotation(dir).normalized, Vector3.one / 3); if (_system.LoopType == LoopType.PingPong) { Gizmos.DrawWireMesh(Resources.Load <MeshFilter>("direction_arrow").sharedMesh, (nextPos + position) / 2, (dir == Vector3.zero) ? Quaternion.identity : Quaternion.LookRotation(dir * -1).normalized, Vector3.one / 3); } } }