예제 #1
0
        int GetTileZoomLevel()
        {
            // Get screen dimensions of central tile
            int     zoomLevel0 = 1;
            int     zoomLevel1 = TILE_MAX_ZOOM_LEVEL;
            int     zoomLevel = TILE_MIN_ZOOM_LEVEL;
            Vector2 latLon = Conversion.GetLatLonFromSpherePoint(GetCurrentMapLocation());
            int     xTile, yTile;

            currentTileSize  = _tileSize > TILE_MIN_SIZE ? _tileSize : TILE_MIN_SIZE;
            currentTileSize *= (3.0f - _tileResolutionFactor);
            float dist = 0;

            for (int i = 0; i < 5; i++)
            {
                zoomLevel = (zoomLevel0 + zoomLevel1) / 2;
                Conversion.GetTileFromLatLon(zoomLevel, latLon.x, latLon.y, out xTile, out yTile);
                Vector2 latLonTL      = Conversion.GetLatLonFromTile(xTile, yTile, zoomLevel);
                Vector2 latLonBR      = Conversion.GetLatLonFromTile(xTile + 0.99f, yTile + 0.99f, zoomLevel);
                Vector3 spherePointTL = Conversion.GetSpherePointFromLatLon(latLonTL);
                Vector3 spherePointBR = Conversion.GetSpherePointFromLatLon(latLonBR);
                Vector3 wposTL        = currentCamera.WorldToScreenPoint(transform.TransformPoint(spherePointTL));
                Vector3 wposBR        = currentCamera.WorldToScreenPoint(transform.TransformPoint(spherePointBR));
                dist = Mathf.Max(Mathf.Abs(wposBR.x - wposTL.x), Mathf.Abs(wposTL.y - wposBR.y));
                if (dist > currentTileSize)
                {
                    zoomLevel0 = zoomLevel;
                }
                else
                {
                    zoomLevel1 = zoomLevel;
                }
            }
            if (dist > currentTileSize)
            {
                zoomLevel++;
            }

            zoomLevel = Mathf.Clamp(zoomLevel, TILE_MIN_ZOOM_LEVEL, TILE_MAX_ZOOM_LEVEL);
            return(zoomLevel);
        }
예제 #2
0
        void CreateTile(TileInfo ti)
        {
            Vector2       latLonTL = ti.latlons [0];
            Vector2       latLonBR;
            ZoomLevelInfo zi       = zoomLevelsInfo [ti.zoomLevel];
            int           tileCode = GetTileHashCode(ti.x + 1, ti.y + 1, ti.zoomLevel);
            TileInfo      cachedTile;

            if (cachedTiles.TryGetValue(tileCode, out cachedTile))
            {
                latLonBR = cachedTile.latlons [0];
            }
            else
            {
                latLonBR = Conversion.GetLatLonFromTile(ti.x + 1, ti.y + 1, ti.zoomLevel);
            }
            // Avoid seams on very close distance to surface
            if (ti.zoomLevel >= 16)
            {
                float tao = 0.000002f * (ti.zoomLevel - 15);
                latLonTL.x += tao;
                latLonTL.y -= tao;
                latLonBR.x -= tao;
                latLonBR.y += tao;
            }

            // Create container
            GameObject parentObj;

            if (ti.parent == null)
            {
                parentObj = zi.tilesContainer;
                if (parentObj == null)
                {
                    parentObj = new GameObject("Tiles" + ti.zoomLevel);
                    parentObj.transform.SetParent(tilesRoot, false);
                    zi.tilesContainer = parentObj;
                }
            }
            else
            {
                parentObj = ti.parent.gameObject;
            }

            // Prepare mesh vertices
            Vector3[] tileCorners = new Vector3[4];
            tileCorners [0] = Conversion.GetSpherePointFromLatLon(latLonTL);
            tileCorners [1] = Conversion.GetSpherePointFromLatLon(new Vector2(latLonTL.x, latLonBR.y));
            tileCorners [2] = Conversion.GetSpherePointFromLatLon(latLonBR);
            tileCorners [3] = Conversion.GetSpherePointFromLatLon(new Vector2(latLonBR.x, latLonTL.y));

            // Setup tile materials
            TileInfo parent = ti.parent != null ? ti.parent : ti;

            if (parent.normalMat == null)
            {
                parent.normalMat           = Instantiate(tileMatRef);
                parent.normalMat.hideFlags = HideFlags.DontSave;
            }
            if (parent.transMat == null)
            {
                parent.transMat           = Instantiate(tileMatTransRef);
                parent.transMat.hideFlags = HideFlags.DontSave;
            }

            Material tileMat = ti.zoomLevel < TILE_MIN_ZOOM_LEVEL ? parent.normalMat : parent.transMat;

            // UVs wrt Earth texture
            Vector2 tl = new Vector2((latLonTL.y + 180) / 360f, (latLonTL.x + 90) / 180f);
            Vector2 br = new Vector2((latLonBR.y + 180) / 360f, (latLonBR.x + 90) / 180f);

            if (tl.x > 0.5f && br.x < 0.5f)
            {
                br.x = 1f;
            }
            ti.worldTextureCoords = new Vector4(tl.x, br.y, br.x, tl.y);
            ti.ClearPlaceholderImage();

            if (ti.zoomLevel < TILE_MIN_ZOOM_LEVEL)
            {
                ti.loadStatus = TILE_LOAD_STATUS.Loaded;
            }
            ti.texture = currentEarthTexture;

            ti.renderer         = CreateObject(parentObj.transform, "Tile", tileCorners, tileIndices, tileUV, tileMat, ti.subquadIndex);
            ti.gameObject       = ti.renderer.gameObject;
            ti.renderer.enabled = false;
            ti.created          = true;

#if DEBUG_TILES
            ti.gameObject.AddComponent <TileInfoEx> ();
#endif
        }
예제 #3
0
        void CheckTiles(TileInfo parent, int currentZoomLevel, int xTile, int yTile, int zoomLevel, int subquadIndex)
        {
            // Is this tile visible?
            TileInfo ti;
            int      tileCode = GetTileHashCode(xTile, yTile, zoomLevel);

            if (!cachedTiles.TryGetValue(tileCode, out ti))
            {
                ti        = new TileInfo(xTile, yTile, zoomLevel, subquadIndex, currentEarthTexture);
                ti.parent = parent;
                if (parent != null)
                {
                    if (parent.children == null)
                    {
                        parent.children = new List <TileInfo> ();
                    }
                    parent.children.Add(ti);
                }
                for (int k = 0; k < 4; k++)
                {
                    Vector2 latlon = Conversion.GetLatLonFromTile(xTile + offsets [k].x, yTile + offsets [k].y, zoomLevel);
                    ti.latlons [k] = latlon;
                    Vector3 spherePos = Conversion.GetSpherePointFromLatLon(latlon);
                    ti.spherePos [k] = spherePos;
                }
                cachedTiles [tileCode] = ti;
            }
            // Check if any tile corner is visible
            // Phase I
#if DEBUG_TILES
            if (ti.gameObject != null && ti.gameObject.GetComponent <TileInfoEx> ().debug)
            {
                Debug.Log("this");
            }
#endif

            bool    cornersOccluded = true;
            Vector3 minWorldPos     = Misc.Vector3Max;
            Vector3 maxWorldPos     = Misc.Vector3Min;
            Vector3 tmp             = Misc.Vector3zero;
            for (int c = 0; c < 4; c++)
            {
                Vector3 wpos = transform.TransformPoint(ti.spherePos [c]);
                ti.cornerWorldPos [c] = wpos;
                if (wpos.x < minWorldPos.x)
                {
                    minWorldPos.x = wpos.x;
                }
                if (wpos.y < minWorldPos.y)
                {
                    minWorldPos.y = wpos.y;
                }
                if (wpos.z < minWorldPos.z)
                {
                    minWorldPos.z = wpos.z;
                }
                if (wpos.x > maxWorldPos.x)
                {
                    maxWorldPos.x = wpos.x;
                }
                if (wpos.y > maxWorldPos.y)
                {
                    maxWorldPos.y = wpos.y;
                }
                if (wpos.z > maxWorldPos.z)
                {
                    maxWorldPos.z = wpos.z;
                }
                if (cornersOccluded)
                {
                    float radiusSqr = (wpos.x - globePos.x) * (wpos.x - globePos.x) + (wpos.y - globePos.y) * (wpos.y - globePos.y) + (wpos.z - globePos.z) * (wpos.z - globePos.z);                     //  Vector3.SqrMagnitude (wpos - globePos);
//																				Vector3 camDir = (currentCameraPosition - wpos).normalized;
                    FastVector.NormalizedDirection(ref wpos, ref currentCameraPosition, ref tmp);
//																				Vector3 st = wpos + ndir * (0.01f * transform.localScale.x);
                    Vector3 st = wpos;
                    FastVector.Add(ref st, ref tmp, localScaleFactor);
                    float mag = (st.x - globePos.x) * (st.x - globePos.x) + (st.y - globePos.y) * (st.y - globePos.y) + (st.z - globePos.z) * (st.z - globePos.z);
                    if (mag > radiusSqr)
                    {
                        cornersOccluded = false;
                    }
                }
            }

//												Bounds bounds = new Bounds ((minWorldPos + maxWorldPos) * 0.5f, maxWorldPos - minWorldPos);
            FastVector.Average(ref minWorldPos, ref maxWorldPos, ref tmp);
            Bounds  bounds       = new Bounds(tmp, maxWorldPos - minWorldPos);
            Vector3 tileMidPoint = bounds.center;
            // Check center of quad
            if (cornersOccluded)
            {
                float radiusSqr = (tileMidPoint.x - globePos.x) * (tileMidPoint.x - globePos.x) + (tileMidPoint.y - globePos.y) * (tileMidPoint.y - globePos.y) + (tileMidPoint.z - globePos.z) * (tileMidPoint.z - globePos.z);                 // Vector3.SqrMagnitude (tileMidPoint - globePos);
//																Vector3 camDir = (currentCameraPosition - tileMidPoint).normalized;
                FastVector.NormalizedDirection(ref tileMidPoint, ref currentCameraPosition, ref tmp);
//																Vector3 st = tileMidPoint + tmp * (0.01f * transform.localScale.x);
                Vector3 st = tileMidPoint;
                FastVector.Add(ref st, ref tmp, localScaleFactor);
                float mag = (st.x - globePos.x) * (st.x - globePos.x) + (st.y - globePos.y) * (st.y - globePos.y) + (st.z - globePos.z) * (st.z - globePos.z);
                if (mag > radiusSqr)
                {
                    cornersOccluded = false;
                }
            }

#if DEBUG_TILES
            if (root == null)
            {
                root = new GameObject();
                root.transform.SetParent(transform);
                root.transform.localPosition = Vector3.zero;
                root.transform.localRotation = Misc.QuaternionZero;                 //Quaternion.Euler (0, 0, 0);
            }
#endif

            bool  insideViewport = false;
            float minX = currentCamera.pixelWidth * 2f, minY = currentCamera.pixelHeight * 2f;
            float maxX = -minX, maxY = -minY;
            if (!cornersOccluded)
            {
                // Phase II
                for (int c = 0; c < 4; c++)
                {
                    Vector3 scrPos = currentCamera.WorldToScreenPoint(ti.cornerWorldPos [c]);
                    insideViewport = insideViewport || (scrPos.z > 0 && scrPos.x >= 0 && scrPos.x < currentCamera.pixelWidth && scrPos.y >= 0 && scrPos.y < currentCamera.pixelHeight);
                    if (scrPos.x < minX)
                    {
                        minX = scrPos.x;
                    }
                    if (scrPos.x > maxX)
                    {
                        maxX = scrPos.x;
                    }
                    if (scrPos.y < minY)
                    {
                        minY = scrPos.y;
                    }
                    if (scrPos.y > maxY)
                    {
                        maxY = scrPos.y;
                    }
                }
                if (!insideViewport)
                {
                    insideViewport = GeometryUtility.TestPlanesAABB(cameraPlanes, bounds);
                }
            }

            ti.insideViewport = insideViewport;
            ti.visible        = false;
            if (insideViewport)
            {
                if (!ti.created)
                {
                    CreateTile(ti);
                }

                if (!ti.gameObject.activeSelf)
                {
                    ti.gameObject.SetActive(true);
                }

                // Manage hierarchy of tiles
                bool tileIsBig = false;
                FastVector.NormalizedDirection(ref globePos, ref tileMidPoint, ref tmp);
//																float dd = Vector3.Dot (currentCameraForward, (tileMidPoint - globePos).normalized);
                float dd = Vector3.Dot(currentCameraForward, tmp);
                if (dd > -0.8f || currentZoomLevel > 9)                   // prevents big seams on initial zooms
                {
                    float aparentSize = Mathf.Max(maxX - minX, maxY - minY);
                    tileIsBig = aparentSize > currentTileSize;
                }
                else
                {
                    tileIsBig = ti.zoomLevel < currentZoomLevel;
                }

                                #if DEBUG_TILES
                if (ti.gameObject != null)
                {
                    ti.gameObject.GetComponent <TileInfoEx> ().bigTile   = tileIsBig;
                    ti.gameObject.GetComponent <TileInfoEx> ().zoomLevel = ti.zoomLevel;
                }
                                #endif

                if ((tileIsBig || zoomLevel < TILE_MIN_ZOOM_LEVEL) && zoomLevel < _tileMaxZoomLevel)
                {
                    // Load nested tiles
                    CheckTiles(ti, currentZoomLevel, xTile * 2, yTile * 2, zoomLevel + 1, 0);
                    CheckTiles(ti, currentZoomLevel, xTile * 2 + 1, yTile * 2, zoomLevel + 1, 1);
                    CheckTiles(ti, currentZoomLevel, xTile * 2, yTile * 2 + 1, zoomLevel + 1, 2);
                    CheckTiles(ti, currentZoomLevel, xTile * 2 + 1, yTile * 2 + 1, zoomLevel + 1, 3);
                    ti.renderer.enabled = false;
                }
                else
                {
                    ti.visible = true;

                    // Show tile renderer
                    if (!ti.renderer.enabled)
                    {
                        ti.renderer.enabled = true;
                    }

                    // If parent tile is loaded then use that as placeholder texture
                    if (ti.zoomLevel > TILE_MIN_ZOOM_LEVEL && ti.parent.loadStatus == TILE_LOAD_STATUS.Loaded && !ti.placeholderImageSet)
                    {
                        ti.placeholderImageSet = true;
                        ti.parentTextureCoords = placeHolderUV [ti.subquadIndex];
                        ti.SetPlaceholderImage(ti.parent.texture);
                    }

                    if (ti.loadStatus == TILE_LOAD_STATUS.Loaded)
                    {
                        if (!ti.hasAnimated)
                        {
                            ti.hasAnimated = true;
                            ti.Animate(1f, AnimationEnded);
                        }
                    }
                    else if (ti.loadStatus == TILE_LOAD_STATUS.Inactive)
                    {
                        ti.distToCamera = FastVector.SqrDistance(ref ti.cornerWorldPos [0], ref currentCameraPosition) * ti.zoomLevel;
                        ti.loadStatus   = TILE_LOAD_STATUS.InQueue;
                        ti.queueTime    = Time.time;
                        loadQueue.Add(ti);
                    }
                    if (ti.children != null)
                    {
                        for (int k = 0; k < 4; k++)
                        {
                            TileInfo tiChild = ti.children [k];
                            HideTile(tiChild);
                        }
                    }
                }
            }
            else
            {
                HideTile(ti);
            }
        }