// Should only be called by segmentCompare private bool CompareSweepEvent(SweepEvent e1, SweepEvent e2) { if (e1.p.x > e2.p.x) // Different x coordinate { return(true); } if (e2.p.x > e1.p.x) // Different x coordinate { return(false); } if (e1.p != e2.p) // Different points, but same x coordinate. The event with lower y coordinate is processed first { return(e1.p.y > e2.p.y); } if (e1.isLeft != e2.isLeft) // Same point, but one is a left endpoint and the other a right endpoint. The right endpoint is processed first { return(e1.isLeft); } // Same point, both events are left endpoints or both are right endpoints. The event associate to the bottom segment is processed first return(e1.isAbove(e2.otherSE.p)); }
private bool SegmentCompare(SweepEvent e1, SweepEvent e2) { if (e1.Equals(e2)) { return(false); } if (signedArea(e1.p, e1.otherSE.p, e2.p) != 0 || signedArea(e1.p, e1.otherSE.p, e2.otherSE.p) != 0) { // Segments are not collinear // If they share their left endpoint use the right endpoint to sort if (Point.EqualsBoth(e1.p, e2.p)) { return(e1.isBelow(e2.otherSE.p)); } if (CompareSweepEvent(e1, e2)) { return(e2.isAbove(e1.p)); } return(e1.isBelow(e2.p)); } if (Point.EqualsBoth(e1.p, e2.p)) // Segments colinear { return(false); } return(CompareSweepEvent(e1, e2)); }
bool Sec(SweepEvent e1, SweepEvent e2) { // Different x coordinate if (e1.p.x - e2.p.x > Point.PRECISION || e1.p.x - e2.p.x < -Point.PRECISION) { return(e1.p.x > e2.p.x); } // Same x coordinate. The event with lower y coordinate is processed first if (e1.p.y - e2.p.y > Point.PRECISION || e1.p.y - e2.p.y < -Point.PRECISION) { return(e1.p.y > e2.p.y); } // Same point, but one is a left endpoint and the other a right endpoint. The right endpoint is processed first if (e1.isLeft != e2.isLeft) { return(e1.isLeft); } // Same point, both events are left endpoints or both are right endpoints. The event associate to the bottom segment is processed first return(e1.isAbove(e2.otherSE.p)); }
// The ordering is reversed because push and pop are faster. int CompareSweepEvent(SweepEvent e1, SweepEvent e2) { if (e1.Equals(e2)) { return(0); } if (e1.p.x - e2.p.x > Point.PRECISION) // Different x coordinate { return(-1); } if (e1.p.x - e2.p.x < -Point.PRECISION) // Different x coordinate { return(1); } if (e1.p.y - e2.p.y > Point.PRECISION) // Different points, but same x coordinate. The event with lower y coordinate is processed first { return(-1); } if (e1.p.y - e2.p.y < -Point.PRECISION) // Different points, but same x coordinate. The event with lower y coordinate is processed first { return(1); } if (e1.isLeft != e2.isLeft) // Same point, but one is a left endpoint and the other a right endpoint. The right endpoint is processed first { return((e1.isLeft) ? -1 : 1); } // Same point, both events are left endpoints or both are right endpoints. The event associate to the bottom segment is processed first bool isAbove = e1.isAbove(e2.otherSE.p); return(isAbove ? -1 : 1); }