public PiBackdoor(Game theGame, MainWindow mainWindow) { this.myGame = theGame; this.myWindow = mainWindow; this.timer.Tick += new EventHandler(timer_Tick); this.timer.Interval = new TimeSpan(0, 0, 15); this.timer.Start(); }
/// <summary> /// Parent object of the game /// </summary> public Game(QuestionCollection qCollectionIn, MainWindow myMain, Random myPRNG) { this.PlayerName = ""; this.PlayerEMail = ""; this.PlayerStarted = false; this.FoneAFriend = false; this.AskTheAudiance = false; this.FiftyFifty = false; this.MoreTime = false; this.Level = 0; this.Seconds = 0; this.qCollection = qCollectionIn; this.MyMain = myMain; this.timer.Tick += new EventHandler(timer_Tick); this.timer.Interval = new TimeSpan(0, 0, 1); this.rngPRNG = myPRNG; }