public static void CompressTexture() { string[] compressFolderArray = { "/Resources/Textrue/", "/Package/UI/", }; for (int i = 0; i < compressFolderArray.Length; i++) { List <string> fileList = PackUtils.GetFilesFormFolder(compressFolderArray[i], "*.tga|*.psd|*.bmp|*.png|*.jpg", true); #if UNITY_ANDROID PackUtils.CompressTexture(fileList.ToArray(), TextureImporterFormat.DXT5); #elif UNITY_IPHONE PackUtils.CompressTexture(fileList.ToArray(), TextureImporterFormat.PVRTC_RGBA4); #endif } }