public void WeaponComps() { var Tdef = ThingDef.Named("ClutterHandsSettings"); if (Tdef is not ClutterHandsTDef tDef) { return; } if (tDef.WeaponCompLoader.Count <= 0) { return; } foreach (var WepSets in tDef.WeaponCompLoader) { if (WepSets.ThingTargets.Count <= 0) { continue; } foreach (var t in WepSets.ThingTargets) { var wepzie = ThingDef.Named(t); if (wepzie == null) { continue; } var Compie = new WhandCompProps { compClass = typeof(WhandComp), MainHand = WepSets.MainHand }; if (WepSets.MainHand == Vector3.zero) { Compie.MainHand = Vector3.zero; } Compie.SecHand = WepSets.SecHand; if (WepSets.SecHand == Vector3.zero) { Compie.SecHand = Vector3.zero; } wepzie.comps.Add(Compie); } } LaserLoad(); }
public void LaserLoad() { if (!HandCheck()) { return; } var wepzie = ThingDef.Named("LaserRifle"); if (wepzie == null) { return; } var Compie = new WhandCompProps { compClass = typeof(WhandComp), MainHand = new Vector3(-0.2f, 0.3f, -0.05f), SecHand = new Vector3(0.25f, 0f, -0.05f) }; wepzie.comps.Add(Compie); }