private void InitSprites() { _arrowsSpriteMap = new SpriteMap3D { Texture = TextureManager.Textures("Arrows"), Columns = 4, Rows = 3 }; }
private void InitSprites() { _arrowsSpriteMap = new SpriteMap3D { Texture = TextureManager.Textures("Arrows"), Columns = 4, Rows = 3 }; }