public MapShowerNode(Vector2Int index, MapShower parentNode) { parent = parentNode; this.index = index; renderers = new List <SpriteRenderer>(); coner = new int[4]; }
public void CreateMapShower(Vector2Int index) { shower = new MapShower(index); GameObject containerGO = new GameObject("container"); containerGO.transform.SetParent(this.transform); containerGO.transform.localPosition = Vector3.zero; shower.container = containerGO.transform; }