public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath) { // Reuse a cell if one exists MainScreenCell cell = tableView.DequeueReusableCell("MainScreenCell") as MainScreenCell; if (cell == null) { // We have to allocate a cell cell = new MainScreenCell(); } // Set initial data if (ctrl.Engine.GameState == EngineGameState.Playing) { cell.RefreshCell(owner, ctrl.Engine, indexPath.Row); } return(cell); }
public override float GetHeightForRow(UITableView tableView, NSIndexPath indexPath) { MainScreenCell cell = new MainScreenCell(); // Set initial data if (ctrl != null && ctrl.Engine != null && ctrl.Engine.GameState == EngineGameState.Playing) { cell.RefreshCell(owner, ctrl.Engine, indexPath.Row); } float height = 0; foreach (UIView v in cell.ContentView) { if (v.Frame.Bottom > height) { height = v.Frame.Bottom; } } return(height + 10); }
public override float GetHeightForRow (UITableView tableView, NSIndexPath indexPath) { MainScreenCell cell = new MainScreenCell(); // Set initial data if (ctrl != null && ctrl.Engine != null && ctrl.Engine.GameState == EngineGameState.Playing) { cell.RefreshCell (owner, ctrl.Engine, indexPath.Row); } float height = 0; foreach (UIView v in cell.ContentView) if (v.Frame.Bottom > height) height = v.Frame.Bottom; return height + 10; }
public override UITableViewCell GetCell (UITableView tableView, NSIndexPath indexPath) { // Reuse a cell if one exists MainScreenCell cell = tableView.DequeueReusableCell ("MainScreenCell") as MainScreenCell; if (cell == null) { // We have to allocate a cell cell = new MainScreenCell(); } // Set initial data if (ctrl.Engine.GameState == EngineGameState.Playing) { cell.RefreshCell (owner, ctrl.Engine, indexPath.Row); } return cell; }