예제 #1
0
        public static void Subscribe(LogCategory category, RecieveLogMessage callback, object contextFilter)
        {
            if (m_subscribers.Find(x => x.Category == category && x.Callback == callback && x.ContextFilter.Equals(contextFilter)) != null)
            {
                WLog.Warning(LogCategory.None, null, "Subscriber list already contains callback: {0}!", callback);
            }

            MessageSubscriber subscriber = new MessageSubscriber(category, callback, contextFilter);

            m_subscribers.Add(subscriber);
        }
예제 #2
0
        public WWorld GetWorldByName(string worldName)
        {
            // Find the right world for this output
            foreach (WWorld world in m_editorWorlds)
            {
                if (string.Compare(world.Name, worldName, StringComparison.InvariantCultureIgnoreCase) == 0)
                {
                    return(world);
                }
            }

            WLog.Warning(LogCategory.Rendering, null, "Recieved GetWorldByName for world {0}, but no world of that name exists. Ignoring.", worldName);
            return(null);
        }
예제 #3
0
파일: Input.cs 프로젝트: CryZe/WindEditor2
        private static int MouseButtonEnumToInt(MouseButton button)
        {
            switch (button)
            {
            case MouseButton.Left:
                return(0);

            case MouseButton.Right:
                return(1);

            case MouseButton.Middle:
                return(2);
            }

            WLog.Warning(LogCategory.EditorCore, null, "Unknown Mouse Button enum {0}, returning Left!", button);
            return(0);
        }
예제 #4
0
        public void LoadTemplates(string entityDescriptorPath, string objectDescriptorPath)
        {
            // Load Entity Data, which describes the layout of various entities in a map.
            DirectoryInfo mapEntityDescriptorDirectory = new DirectoryInfo(entityDescriptorPath);

            MapEntityDataDescriptors = new List <MapEntityDataDescriptor>();

            foreach (var file in mapEntityDescriptorDirectory.GetFiles())
            {
                var template = JsonConvert.DeserializeObject <MapEntityDataDescriptor>(File.ReadAllText(file.FullName));
                MapEntityDataDescriptors.Add(template);
            }

            // Then load the Object Data, which describes the layout of specific actors since their parameters change
            // depending on the actor used.
            DirectoryInfo objDataDI = new DirectoryInfo(objectDescriptorPath);

            MapObjectDataDescriptors = new List <MapObjectDataDescriptor>();

            foreach (var file in objDataDI.GetFiles())
            {
                var descriptor = JsonConvert.DeserializeObject <MapObjectDataDescriptor>(File.ReadAllText(file.FullName));
                MapObjectDataDescriptors.Add(descriptor);

                if (descriptor.TechnicalName == "DEFAULT_TEMPLATE")
                {
                    if (DefaultMapObjectDataDescriptor != null)
                    {
                        WLog.Warning(LogCategory.EntityLoading, null, "Found multiple default MapObjectDataDescriptors, ignoring.");
                        continue;
                    }

                    DefaultMapObjectDataDescriptor = descriptor;
                }
            }

            if (DefaultMapObjectDataDescriptor == null)
            {
                throw new FileNotFoundException("Default MapObjectDataDescriptor not found!", objectDescriptorPath);
            }
        }
예제 #5
0
        private static byte[] DecodeData(EndianBinaryReader stream, uint width, uint height, TextureFormats format, Palette imagePalette, PaletteFormats paletteFormat)
        {
            switch (format)
            {
            case TextureFormats.I4:
                return(DecodeI4(stream, width, height));

            case TextureFormats.I8:
                return(DecodeI8(stream, width, height));

            case TextureFormats.IA4:
                return(DecodeIA4(stream, width, height));

            case TextureFormats.IA8:
                return(DecodeIA8(stream, width, height));

            case TextureFormats.RGB565:
                return(DecodeRgb565(stream, width, height));

            case TextureFormats.RGB5A3:
                return(DecodeRgb5A3(stream, width, height));

            case TextureFormats.RGBA32:
                return(DecodeRgba32(stream, width, height));

            case TextureFormats.C4:
                return(DecodeC4(stream, width, height, imagePalette, paletteFormat));

            case TextureFormats.C8:
                return(DecodeC8(stream, width, height, imagePalette, paletteFormat));

            case TextureFormats.CMPR:
                return(DecodeCmpr(stream, width, height));

            case TextureFormats.C14X2:
            default:
                WLog.Warning(LogCategory.Textures, null, "Unsupported Binary Texture Image format {0}, unable to decode!", format);
                return(new byte[0]);
            }
        }