예제 #1
0
        static void ReadHeader(BinaryReader br, M2Model model)
        {
            var header = model.Header = new ModelHeader();

            header.Magic = br.ReadUInt32();
            header.Version = br.ReadUInt32();
            header.NameLength = br.ReadInt32();
            header.NameOffset = br.ReadInt32();
            header.GlobalModelFlags = (GlobalModelFlags) br.ReadUInt32();

            br.ReadOffsetLocation(ref header.GlobalSequences);
            br.ReadOffsetLocation(ref header.Animations);
            br.ReadOffsetLocation(ref header.AnimationLookup);
            br.ReadOffsetLocation(ref header.Bones);
            br.ReadOffsetLocation(ref header.KeyBoneLookup);
            br.ReadOffsetLocation(ref header.Vertices);
            header.ViewCount = br.ReadUInt32();
            br.ReadOffsetLocation(ref header.Colors);
            br.ReadOffsetLocation(ref header.Textures);
            br.ReadOffsetLocation(ref header.Transparency);
            br.ReadOffsetLocation(ref header.UVAnimation);
            br.ReadOffsetLocation(ref header.TexReplace);
            br.ReadOffsetLocation(ref header.RenderFlags);
            br.ReadOffsetLocation(ref header.BoneLookupTable);
            br.ReadOffsetLocation(ref header.TexLookup);
            br.ReadOffsetLocation(ref header.TexUnits);
            br.ReadOffsetLocation(ref header.TransLookup);
            br.ReadOffsetLocation(ref header.UVAnimLookup);

            header.VertexBox = br.ReadBoundingBox();
            header.VertexRadius = br.ReadSingle();
            header.BoundingBox = br.ReadBoundingBox();
            header.BoundingRadius = br.ReadSingle();

            br.ReadOffsetLocation(ref header.BoundingTriangles);
            br.ReadOffsetLocation(ref header.BoundingVertices);
            br.ReadOffsetLocation(ref header.BoundingNormals);
            br.ReadOffsetLocation(ref header.Attachments);
            br.ReadOffsetLocation(ref header.AttachLookup);
            br.ReadOffsetLocation(ref header.Events);
            br.ReadOffsetLocation(ref header.Lights);
            br.ReadOffsetLocation(ref header.Cameras);
            br.ReadOffsetLocation(ref header.CameraLookup);
            br.ReadOffsetLocation(ref header.RibbonEmitters);
            br.ReadOffsetLocation(ref header.ParticleEmitters);

            if (header.HasUnknownFinalPart)
            {
                br.ReadOffsetLocation(ref header.OptionalUnk);
            }


            br.BaseStream.Position = model.Header.NameOffset;
            //model.Name = Encoding.UTF8.GetString(br.ReadBytes(model.Header.NameLength));
            model.Name = br.ReadCString();
        }
예제 #2
0
        public static M2Model ReadM2(MpqLibrarian librarian, string filePath)
        {
            if (!librarian.FileExists(filePath))
            {
                var altFilePath = Path.ChangeExtension(filePath, ".m2");
                if (!librarian.FileExists(altFilePath))
                {
                    throw new Exception("File does not exist: " + filePath);
                }

                filePath = altFilePath;
            }

            var model = new M2Model();

            using (var stream = librarian.OpenFile(filePath))
            using (var br = new BinaryReader(stream))
            {
                ReadHeader(br, model);
                ReadGlobalSequences(br, model);
                ReadAnimations(br, model);
                ReadAnimationLookup(br, model);
                ReadBones(br, model);
                ReadKeyBoneLookup(br, model);
                ReadVertices(br, model);
                ReadColors(br, model);
                ReadTextures(br, model);
                ReadTransparency(br, model);
                ReadUVAnimation(br, model);
                ReadTexReplace(br, model);
                ReadRenderFlags(br, model);
                ReadBoneLookupTable(br, model);
                ReadTexLookup(br, model);
                ReadTexUnits(br, model);
                ReadTransLookup(br, model);
                ReadUVAnimLookup(br, model);
                ReadBoundingTriangles(br, model);
                ReadBoundingVertices(br, model);
                ReadBoundingNormals(br, model);
                ReadAttachments(br, model);
                ReadAttachLookups(br, model);
                ReadEvents(br, model);
                ReadLights(br, model);
                ReadCameras(br, model);
                ReadCameraLookup(br, model);
                ReadRibbonEmitters(br, model);
                ReadParticleEmitters(br, model);

                if (model.Header.HasUnknownFinalPart)
                {
                    ReadOptionalSection(br, model);
                }
            }

            return model;
        }
예제 #3
0
        static void ReadGlobalSequences(BinaryReader br, M2Model model)
        {
            var gsInfo = model.Header.GlobalSequences;
            model.GlobalSequenceTimestamps = new uint[gsInfo.Count];

            br.BaseStream.Position = gsInfo.Offset;

            for (int i = 0; i < model.GlobalSequenceTimestamps.Length; i++)
            {
                model.GlobalSequenceTimestamps[i] = br.ReadUInt32();
            }
        }
예제 #4
0
		static M2 TransformM2(M2Model model, IEnumerable<int> indicies, MapDoodadDefinition mddf)
		{
			var currentM2 = new M2();
			currentM2.Vertices.Clear();
			currentM2.Indices.Clear();

			var posX = (mddf.Position.X - TerrainConstants.CenterPoint) * -1;
			var posY = (mddf.Position.Y - TerrainConstants.CenterPoint) * -1;
			var origin = new Vector3(posX, posY, mddf.Position.Z);

			// Create the scale matrix used in the following loop.
			Matrix scaleMatrix;
			Matrix.CreateScale(mddf.Scale, out scaleMatrix);

			// Creation the rotations
			var rotateZ = Matrix.CreateRotationZ(MathHelper.ToRadians(mddf.OrientationB + 180));
			var rotateY = Matrix.CreateRotationY(MathHelper.ToRadians(mddf.OrientationA));
			var rotateX = Matrix.CreateRotationX(MathHelper.ToRadians(mddf.OrientationC));

			var worldMatrix = Matrix.Multiply(scaleMatrix, rotateZ);
			worldMatrix = Matrix.Multiply(worldMatrix, rotateX);
			worldMatrix = Matrix.Multiply(worldMatrix, rotateY);

			for (var i = 0; i < model.BoundingVertices.Length; i++)
			{
				var position = model.BoundingVertices[i];
				var normal = model.BoundingNormals[i];

				// Scale and Rotate
				Vector3 rotatedPosition;
				Vector3.Transform(ref position, ref worldMatrix, out rotatedPosition);

				Vector3 rotatedNormal;
				Vector3.Transform(ref normal, ref worldMatrix, out rotatedNormal);
				rotatedNormal.Normalize();

				// Translate
				Vector3 finalVector;
				Vector3.Add(ref rotatedPosition, ref origin, out finalVector);

				currentM2.Vertices.Add(finalVector);
			}

			currentM2.Indices.AddRange(indicies);
			return currentM2;
		}
예제 #5
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 static void ReadParticleEmitters(BinaryReader br, M2Model model)
 {
 }
예제 #6
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 static void ReadCameraLookup(BinaryReader br, M2Model model)
 {
 }
예제 #7
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 static void ReadLights(BinaryReader br, M2Model model)
 {
 }
예제 #8
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 static void ReadAttachLookups(BinaryReader br, M2Model model)
 {
 }
예제 #9
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        static void ReadBoundingNormals(BinaryReader br, M2Model model)
        {
            var bnInfo = model.Header.BoundingVertices;

            model.BoundingNormals = new Vector3[bnInfo.Count];
            br.BaseStream.Position = bnInfo.Offset;

            for (var i = 0; i < bnInfo.Count; i++)
            {
                model.BoundingNormals[i] = br.ReadVector3();
            }
        }
예제 #10
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 static void ReadTextures(BinaryReader br, M2Model model)
 {
 }
예제 #11
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 static void ReadColors(BinaryReader br, M2Model model)
 {
 }
예제 #12
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        static void ReadVertices(BinaryReader br, M2Model model)
        {
            var vertInfo = model.Header.Vertices;

            model.Vertices = new ModelVertices[vertInfo.Count];

            br.BaseStream.Position = vertInfo.Offset;
            for (int i = 0; i < vertInfo.Count; i++)
            {
                var mv = new ModelVertices
                             {
                                 Position = br.ReadVector3(),
                                 BoneWeight = br.ReadBytes(4),
                                 BoneIndices = br.ReadBytes(4),
                                 Normal = br.ReadVector3(),
                                 TextureCoordinates = br.ReadVector2(),
                                 Float_1 = br.ReadSingle(),
                                 Float_2 = br.ReadSingle()
                             };

                model.Vertices[i] = mv;
            }
        }
예제 #13
0
 static void ReadKeyBoneLookup(BinaryReader br, M2Model model)
 {
 }
예제 #14
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 static void ReadBones(BinaryReader br, M2Model model)
 {
 }
예제 #15
0
 static void ReadAnimationLookup(BinaryReader br, M2Model model)
 {
 }
예제 #16
0
 static void ReadUVAnimLookup(BinaryReader br, M2Model model)
 {
 }
예제 #17
0
        static void ReadBoundingTriangles(BinaryReader br, M2Model model)
        {
            var btInfo = model.Header.BoundingTriangles;
            model.BoundingTriangles = new Index3[btInfo.Count / 3];

            br.BaseStream.Position = btInfo.Offset;

            for (var i = 0; i < model.BoundingTriangles.Length; i++)
            {
                model.BoundingTriangles[i] = new Index3
                {
                    Index2 = br.ReadInt16(),
                    Index1 = br.ReadInt16(),
                    Index0 = br.ReadInt16()
                };

            }
        }
예제 #18
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 static void ReadTransparency(BinaryReader br, M2Model model)
 {
 }
예제 #19
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 static void ReadAttachments(BinaryReader br, M2Model model)
 {
 }
예제 #20
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 static void ReadUVAnimation(BinaryReader br, M2Model model)
 {
 }
예제 #21
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 static void ReadEvents(BinaryReader br, M2Model model)
 {
 }
예제 #22
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 static void ReadTexReplace(BinaryReader br, M2Model model)
 {
 }
예제 #23
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 static void ReadCameras(BinaryReader br, M2Model model)
 {
 }
예제 #24
0
 static void ReadRenderFlags(BinaryReader br, M2Model model)
 {
 }
예제 #25
0
 static void ReadRibbonEmitters(BinaryReader br, M2Model model)
 {
 }
예제 #26
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 static void ReadBoneLookupTable(BinaryReader br, M2Model model)
 {
 }
예제 #27
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 static void ReadOptionalSection(BinaryReader br, M2Model model)
 {
 }
예제 #28
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 static void ReadTexUnits(BinaryReader br, M2Model model)
 {
 }
예제 #29
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 static void ReadTransLookup(BinaryReader br, M2Model model)
 {
 }
예제 #30
0
		private static M2 TransformWMOM2(M2Model model, IEnumerable<int> indicies, DoodadDefinition modd)
		{
			var currentM2 = new M2();

			currentM2.Vertices.Clear();
			currentM2.Indices.Clear();

			var origin = new Vector3(modd.Position.X, modd.Position.Y, modd.Position.Z);

			// Create the scalar
			var scalar = modd.Scale;
			var scaleMatrix = Matrix.CreateScale(scalar);

			// Create the rotations
			var quatX = modd.Rotation.X;
			var quatY = modd.Rotation.Y;
			var quatZ = modd.Rotation.Z;
			var quatW = modd.Rotation.W;

			var rotQuat = new Quaternion(quatX, quatY, quatZ, quatW);
			var rotMatrix = Matrix.CreateFromQuaternion(rotQuat);

			var compositeMatrix = Matrix.Multiply(scaleMatrix, rotMatrix);

			for (var i = 0; i < model.BoundingVertices.Length; i++)
			{
				// Scale and transform
				var basePosVector = model.BoundingVertices[i];
				var baseNormVector = model.BoundingNormals[i];
				//PositionUtil.TransformToXNACoordSystem(ref vertex.Position);

				// Scale
				//Vector3 scaledVector;
				//Vector3.Transform(ref vector, ref scaleMatrix, out scaledVector);

				// Rotate
				Vector3 rotatedPosVector;
				Vector3.Transform(ref basePosVector, ref compositeMatrix, out rotatedPosVector);

				Vector3 rotatedNormVector;
				Vector3.Transform(ref baseNormVector, ref compositeMatrix, out rotatedNormVector);
				rotatedNormVector.Normalize();

				// Translate
				Vector3 finalPosVector;
				Vector3.Add(ref rotatedPosVector, ref origin, out finalPosVector);

				currentM2.Vertices.Add(finalPosVector);
			}

			currentM2.Indices.AddRange(indicies);
			return currentM2;
		}