public static void PvPLogDataRequest(IRealmClient client, RealmPacketIn packet) { Character activeCharacter = client.ActiveCharacter; if (!activeCharacter.IsInBattleground) { return; } BattlegroundTeam team = activeCharacter.Battlegrounds.Team; if (team == null) { return; } BattlegroundHandler.SendPvpData((IPacketReceiver)client, team.Side, team.Battleground); }