public static void SetCreator(BattlegroundId id, string typeName) { Type type = ServerApp <WCell.RealmServer.RealmServer> .GetType(typeName); BattlegroundTemplate template = BattlegroundMgr.GetTemplate(id); if (type == (Type)null || template == null) { object obj1; object obj2; if (type == (Type)null) { obj1 = (object)"type"; obj2 = (object)string.Format("({0}) - Please correct it in the Battleground-config file: {1}", (object)typeName, (object)InstanceConfigBase <BattlegroundConfig, BattlegroundId> .Filename); } else { obj1 = (object)"Template"; obj2 = (object)"<not in DB>"; } BattlegroundMgr.log.Warn("Battleground {0} has invalid {1} {2}", (object)id, obj1, obj2); } else { IProducer producer = AccessorMgr.GetOrCreateDefaultProducer(type); template.Creator = (BattlegroundCreator)(() => (Battleground)producer.Produce()); } }
public BattlegroundQueue(BattlegroundTemplate template, int bracketId, int minLevel, int maxLevel) : this() { m_Template = template; m_BracketId = bracketId; m_MinLevel = minLevel; m_MaxLevel = maxLevel; }
public BattlegroundQueue(BattlegroundTemplate template, int lvlBracket, int minLevel, int maxLevel) : this() { m_Template = template; m_LevelBracket = lvlBracket; m_MinLevel = minLevel; m_MaxLevel = maxLevel; }
public BattlegroundQueue(BattlegroundTemplate template, int bracketId, int minLevel, int maxLevel) : this() { m_Template = template; m_BracketId = bracketId; m_MinLevel = minLevel; m_MaxLevel = maxLevel; }
/// <summary> /// /// </summary> /// <param name="bm"></param> /// <param name="chr"></param> public static void TalkToBattlemaster(this NPC bm, Character chr) { chr.OnInteract(bm); BattlegroundTemplate templ = bm.Entry.BattlegroundTemplate; if (templ != null) { GlobalBattlegroundQueue queue = templ.GetQueue(chr.Level); if (queue != null) { BattlegroundHandler.SendBattlefieldList(chr, queue); } } }
/// <summary> /// /// </summary> /// <param name="bm"></param> /// <param name="chr"></param> public static void TalkToBattlemaster(this NPC bm, Character chr) { chr.OnInteract((WorldObject)bm); BattlegroundTemplate battlegroundTemplate = bm.Entry.BattlegroundTemplate; if (battlegroundTemplate == null) { return; } GlobalBattlegroundQueue queue = battlegroundTemplate.GetQueue(chr.Level); if (queue == null) { return; } BattlegroundHandler.SendBattlefieldList(chr, queue); }
public BattlegroundTeam(BattlegroundTeamQueue queue, BattlegroundSide side, Battleground battleground) { this.Queue = queue; this.Side = side; this._battleground = battleground; BattlegroundTemplate template = battleground.Template; if (side == BattlegroundSide.Alliance) { this._startPosition = template.AllianceStartPosition; this._startOrientation = template.AllianceStartOrientation; } else { this._startPosition = template.HordeStartPosition; this._startOrientation = template.HordeStartOrientation; } }
/// <summary>Enqueues players in a battleground queue.</summary> /// <param name="chr">the character who enqueued</param> /// <param name="bgId">the type of battleground</param> /// <param name="instanceId">the instance id of the battleground</param> /// <param name="asGroup">whether or not to enqueue the character or his/her group</param> internal static void EnqueuePlayers(Character chr, BattlegroundId bgId, uint instanceId, bool asGroup) { if (!chr.Battlegrounds.HasAvailableQueueSlots) { BattlegroundHandler.SendBattlegroundError((IPacketReceiver)chr, BattlegroundJoinError.Max3Battles); } else { if (chr.Battlegrounds.IsEnqueuedFor(bgId)) { return; } BattlegroundTemplate template = BattlegroundMgr.GetTemplate(bgId); if (template == null) { return; } template.TryEnqueue(chr, asGroup, instanceId); } }
public void FinalizeDataHolder() { NPCEntry entry = NPCMgr.GetEntry(this.BattleMasterId); if (entry == null) { ContentMgr.OnInvalidDBData("Invalid BattleMaster in: " + (object)this); } else { BattlegroundTemplate template = BattlegroundMgr.GetTemplate(this.BattlegroundId); if (template == null) { ContentMgr.OnInvalidDBData("Invalid Battleground in: " + (object)this); } else { entry.BattlegroundTemplate = template; } } }
public Battleground(int minLevel, int maxlevel, BattlegroundTemplate template) { _minLevel = minLevel; _maxLevel = maxlevel; _template = template; }
public Battleground(int minLevel, int maxlevel, BattlegroundTemplate template) { _minLevel = minLevel; _maxLevel = maxlevel; _template = template; }
public GlobalBattlegroundQueue(BattlegroundTemplate template, int lvlBracket, int minLevel, int maxLevel) : base(template, lvlBracket, minLevel, maxLevel) { SetThreshold(); }
public GlobalBattlegroundQueue(BattlegroundTemplate template) : this(template, 0, 0, RealmServerConfiguration.MaxCharacterLevel) { }