public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if ((Asda2ItemId)value1 != this.ItemId) { return; } achievements.SetCriteriaProgress((AchievementCriteriaEntry)this, 1U, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0U || achievements.Owner.FactionGroup == (FactionGroup)value1) { return; } achievements.SetCriteriaProgress((AchievementCriteriaEntry)this, 1U, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (CreatureId != (NPCId)value1) { return; } achievements.SetCriteriaProgress(this, value2, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if ((int)this.AchievementToCompleteId != (int)value1) { return; } achievements.SetCriteriaProgress((AchievementCriteriaEntry)this, value2, ProgressType.ProgressSet); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0U) { return; } achievements.SetCriteriaProgress((AchievementCriteriaEntry)this, value1, ProgressType.ProgressHighest); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0 || value1 != (uint)emoteId) { return; } achievements.SetCriteriaProgress(this, 1, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { /*if(ItemId != (ItemId)value1) * return; * var itemCount = (uint)achievements.Owner.Inventory.GetAmount(ItemId); * if(itemCount == 0) * return; * achievements.SetCriteriaProgress(this, itemCount, ProgressType.ProgressHighest);*/ }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if ((FactionId)value1 != this.FactionId) { return; } int num = achievements.Owner.Reputations.GetValue(FactionMgr.GetFactionIndex(this.FactionId)); achievements.SetCriteriaProgress((AchievementCriteriaEntry)this, (uint)num, ProgressType.ProgressHighest); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0) { return; } if (MapId != (MapId)value1) { return; } achievements.SetCriteriaProgress(this, value2, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (this.AchievementEntry.IsRealmFirstType() && (int)AchievementCollection.ClassSpecificAchievementId[(int)achievements.Owner.Class] != (int)this.AchievementEntryId && (int)AchievementCollection.RaceSpecificAchievementId[(int)achievements.Owner.Race] != (int)this.AchievementEntryId) { return; } achievements.SetCriteriaProgress((AchievementCriteriaEntry)this, value1, ProgressType.ProgressSet); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if ((SpellId)value1 != SpellId) { return; } if (!achievements.Owner.PlayerSpells.Contains((uint)SpellId)) { return; } achievements.SetCriteriaProgress(this, 1, ProgressType.ProgressHighest); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 != (uint)WorldMapOverlayId) { return; } var worldMapOverlayEntry = World.s_WorldMapOverlayEntries[value1]; if (worldMapOverlayEntry == null) { return; } bool matchFound = false; foreach (var zoneTemplateId in worldMapOverlayEntry.ZoneTemplateId) { if (zoneTemplateId == 0) // no more areaids to come, let's stop the search { break; } var zoneTemplate = World.GetZoneInfo(zoneTemplateId); if (zoneTemplate.ExplorationBit < 0) { continue; } if (achievements.Owner.IsZoneExplored(zoneTemplate.ExplorationBit)) { matchFound = true; break; } } if (!matchFound) { return; } achievements.SetCriteriaProgress(this, 1); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if ((WorldMapOverlayId)value1 != this.WorldMapOverlayId) { return; } WorldMapOverlayEntry worldMapOverlayEntry = WCell.RealmServer.Global.World.s_WorldMapOverlayEntries[value1]; if (worldMapOverlayEntry == null) { return; } bool flag = false; foreach (ZoneId zoneID in worldMapOverlayEntry.ZoneTemplateId) { if (zoneID != ZoneId.None) { ZoneTemplate zoneInfo = WCell.RealmServer.Global.World.GetZoneInfo(zoneID); if (zoneInfo.ExplorationBit >= 0 && achievements.Owner.IsZoneExplored(zoneInfo.ExplorationBit)) { flag = true; break; } } else { break; } } if (!flag) { return; } achievements.SetCriteriaProgress((AchievementCriteriaEntry)this, 1U, ProgressType.ProgressSet); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 != (uint)WorldMapOverlayId) return; var worldMapOverlayEntry = World.s_WorldMapOverlayEntries[value1]; if (worldMapOverlayEntry == null) return; bool matchFound = false; foreach (var zoneTemplateId in worldMapOverlayEntry.ZoneTemplateId) { if (zoneTemplateId == 0) // no more areaids to come, let's stop the search break; var zoneTemplate = World.GetZoneInfo(zoneTemplateId); if (zoneTemplate.ExplorationBit < 0) continue; if (achievements.Owner.IsZoneExplored(zoneTemplate.ExplorationBit)) { matchFound = true; break; } } if (!matchFound) return; achievements.SetCriteriaProgress(this, 1); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0 || (SkillId)value1 != SkillId) return; achievements.SetCriteriaProgress(this, value2); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (ItemId != (ItemId)value1) return; var itemCount = (uint)achievements.Owner.Inventory.GetAmount(ItemId); if (itemCount == 0) return; achievements.SetCriteriaProgress(this, itemCount, ProgressType.ProgressHighest); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if ((SpellId)value1 != SpellId) return; if (!achievements.Owner.PlayerSpells.Contains((uint)SpellId)) return; achievements.SetCriteriaProgress(this, 1, ProgressType.ProgressHighest); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0) return; if ((EnviromentalDamageType)value1 != EnviromentalDamageType) return; achievements.SetCriteriaProgress(this, value2, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0) return; achievements.SetCriteriaProgress(this, value1, ProgressType.ProgressHighest); }
// 23 public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0) return; if (achievements.Owner.FactionGroup == (FactionGroup)value1) return; achievements.SetCriteriaProgress(this, 1, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 != (uint)FactionId) return; int reputation = achievements.Owner.Reputations.GetValue(FactionMgr.GetFactionIndex(FactionId)); achievements.SetCriteriaProgress(this, (uint)reputation, ProgressType.ProgressHighest); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { achievements.SetCriteriaProgress(this, achievements.Owner.BankBagSlots, ProgressType.ProgressHighest); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { achievements.SetCriteriaProgress(this, achievements.Owner.Reputations.GetVisibleReputations(), ProgressType.ProgressHighest); }
/// <summary> /// Creates a new character and loads all required character data from the database /// </summary> /// <param name="acc">The account the character is associated with</param> /// <param name="record">The name of the character to load</param> /// <param name="client">The client to associate with this character</param> internal protected void Create(RealmAccount acc, CharacterRecord record, IRealmClient client) { client.ActiveCharacter = this; acc.ActiveCharacter = this; Type |= ObjectTypes.Player; ChatChannels = new List<ChatChannel>(5); m_logoutTimer = new TimerEntry(0, DefaultLogoutDelayMillis, totalTime => FinishLogout()); Account = acc; m_client = client; m_record = record; EntityId = EntityId.GetPlayerId(m_record.EntityLowId); m_name = m_record.Name; Archetype = ArchetypeMgr.GetArchetype(record.Race, record.Class); MainWeapon = GenericWeapon.Fists; PowerType = m_archetype.Class.DefaultPowerType; StandState = StandState.Sit; Money = (uint) m_record.Money; Outfit = m_record.Outfit; //ScaleX = m_archetype.Race.Scale; ScaleX = 1; Gender = m_record.Gender; Skin = m_record.Skin; Facial = m_record.Face; HairStyle = m_record.HairStyle; HairColor = m_record.HairColor; FacialHair = m_record.FacialHair; UnitFlags = UnitFlags.PlayerControlled; Experience = m_record.Xp; RestXp = m_record.RestXp; SetInt32(UnitFields.LEVEL, m_record.Level); // cannot use Level property, since it will trigger certain events that we don't want triggered NextLevelXP = XpGenerator.GetXpForlevel(m_record.Level + 1); MaxLevel = RealmServerConfiguration.MaxCharacterLevel; RestState = RestState.Normal; Orientation = m_record.Orientation; m_bindLocation = new WorldZoneLocation( m_record.BindMap, new Vector3(m_record.BindX, m_record.BindY, m_record.BindZ), m_record.BindZone); PvPRank = 1; YieldsXpOrHonor = true; foreach (var school in WCellDef.AllDamageSchools) { SetFloat(PlayerFields.MOD_DAMAGE_DONE_PCT + (int) school, 1); } SetFloat(PlayerFields.DODGE_PERCENTAGE, 1.0f); // Auras m_auras = new PlayerAuraCollection(this); // spells m_spells = PlayerSpellCollection.Obtain(this); // factions WatchedFaction = m_record.WatchedFaction; Faction = FactionMgr.ByRace[(uint) record.Race]; m_reputations = new ReputationCollection(this); // skills m_skills = new SkillCollection(this); // talents m_talents = new PlayerTalentCollection(this); // achievements m_achievements = new AchievementCollection(this); // Items m_inventory = new PlayerInventory(this); m_mailAccount = new MailAccount(this); m_questLog = new QuestLog(this); // tutorial flags TutorialFlags = new TutorialFlags(m_record.TutorialFlags); // Make sure client and internal state is updated with combat base values UnitUpdates.UpdateSpellCritChance(this); // Mask of activated TaxiNodes m_taxiNodeMask = new TaxiNodeMask(); PowerCostMultiplier = 1f; m_lastPlayTimeUpdate = DateTime.Now; MoveControl.Mover = this; MoveControl.CanControl = true; CanMelee = true; SpeedFactor = DefaultSpeedFactor; // basic setup if (record.JustCreated) { ModStatsForLevel(m_record.Level); BasePower = RegenerationFormulas.GetPowerForLevel(this); } else { BaseHealth = m_record.BaseHealth; SetBasePowerDontUpdate(m_record.BasePower); SetBaseStat(StatType.Strength, m_record.BaseStrength); SetBaseStat(StatType.Stamina, m_record.BaseStamina); SetBaseStat(StatType.Spirit, m_record.BaseSpirit); SetBaseStat(StatType.Intellect, m_record.BaseIntellect); SetBaseStat(StatType.Agility, m_record.BaseAgility); Power = m_record.Power; SetInt32(UnitFields.HEALTH, m_record.Health); } }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { achievements.SetCriteriaProgress((AchievementCriteriaEntry)this, achievements.Owner.Reputations.GetExaltedReputations(), ProgressType.ProgressHighest); }
public virtual void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (ZoneId == (ZoneId)value1) achievements.SetCriteriaProgress(this, value2); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0 || value1 != (uint)emoteId) return; achievements.SetCriteriaProgress(this, 1, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (value1 == 0) return; if (MapId != (MapId)value1) return; achievements.SetCriteriaProgress(this, value2, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { achievements.SetCriteriaProgress(this, 1, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { achievements.SetCriteriaProgress((AchievementCriteriaEntry)this, 1U, ProgressType.ProgressAccumulate); }
public override void OnUpdate(AchievementCollection achievements, uint value1, uint value2, ObjectBase involved) { if (!AchievementEntry.IsRealmFirstType() || AchievementCollection.ClassSpecificAchievementId[(int)achievements.Owner.Class] == AchievementEntryId || AchievementCollection.RaceSpecificAchievementId[(int)achievements.Owner.Race] == AchievementEntryId) { achievements.SetCriteriaProgress(this, value1); } }