public static void AuthChallengeRequest(IAuthClient client, AuthPacketIn packet) { packet.SkipBytes(6); // Skip game name and packet size client.ClientInfo = ClientInformation.ReadFromPacket(packet); if (!WCellInfo.RequiredVersion.IsSupported(client.ClientInfo.Version)) { OnLoginError(client, AccountStatus.WrongBuild); } else { string accName = packet.ReadPascalString(); s_log.Debug(Resources.AccountChallenge, accName); client.CurrentUser = accName; var banQuery = QueryFactory.CreateResultQuery ( () => Ban.GetBan(client.ClientAddress), AuthChallengeRequestCallback, client ); client.Server.EnqueueTask(banQuery); } }
public static void AuthChallengeRequest(IAuthClient client, AuthPacketIn packet) { client.Info = ClientInformation.ReadFromPacket(packet); // Account-names are always sent upper-case by the client (make sure, the tradition is kept alive) var accName = packet.ReadPascalString().ToUpper(); s_log.Debug(resources.AccountChallenge, accName); client.AccountName = accName; AuthenticationServer.IOQueue.AddMessage(new Message1 <IAuthClient>(client, AuthChallengeRequestCallback)); }
public static void AuthChallengeRequest(IAuthClient client, AuthPacketIn packet) { packet.SkipBytes(6); // Skip game name and packet size client.Info = ClientInformation.ReadFromPacket(packet); // Account-names are always sent upper-case by the client (make sure, the tradition is kept alive) var accName = packet.ReadPascalString().ToUpper(); s_log.Debug(Resources.AccountChallenge, accName); client.AccountName = accName; AuthenticationServer.Instance.AddMessage(new Message1<IAuthClient>(client, AuthChallengeRequestCallback)); }