void Start() { float a = Profile.ProfileBegin(); ms_luaMgr = LuaScriptMgr.Instance; ms_resourceMgr = ResourceMgr.Instance; ms_sceneMgr = SceneMgr.Instance; ms_uiMgr = UIMgr.Instance; ms_resourceMgr.Init(); Profile.ProfileEnd("Mgr To Instance", a); a = Profile.ProfileBegin(); ms_sceneMgr.Init(); Profile.ProfileEnd("sceneMgr.Init", a); a = Profile.ProfileBegin(); ms_uiMgr.Init(); Profile.ProfileEnd("ms_uiMgr.Init", a); a = Profile.ProfileBegin(); ms_luaMgr.Init(); Profile.ProfileEnd("luaMgr.Init", a); ms_luaMgr.PrintLuaUsedMem(); InitSDKEntry(); }
static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); obj.Init(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }