protected void GamePlay20Button_Click(object sender, EventArgs e) { int roundCount = 20; CardDeck newDeck = new CardDeck(); CardHand PlayerOneHand = new CardHand(Player1Name.Text); CardHand PlayerTwoHand = new CardHand(Player2Name.Text); WarGame.Deal(newDeck, PlayerOneHand, PlayerTwoHand); WarGame.PlayThisManyRounds(PlayerOneHand, PlayerTwoHand, roundCount); GameResultsLabel.Text = WarGame.GamePlay; WarGame.GamePlay = ""; GamePlay20Button.Focus(); }
protected void GamePlayButton_Click(object sender, EventArgs e) { //Need: add time taken CardDeck newDeck = new CardDeck(); CardHand PlayerOneHand = new CardHand(Player1Name.Text); CardHand PlayerTwoHand = new CardHand(Player2Name.Text); WarGame.Deal(newDeck, PlayerOneHand, PlayerTwoHand); WarGame.PlayGame(PlayerOneHand, PlayerTwoHand); WarGame.GamePlay += String.Format("<br/><strong> {0} has won the game!</strong> <br/> Rounds played: {1} <br/>", WarGame.Winner, WarGame.RoundCount - 1); WarGame.GamePlay += "This Game Took " + WarGame.GameEndTime.Subtract(WarGame.GameStartTime).ToString(@"ss\.ffff") + " seconds"; GameResultsLabel.Text = WarGame.GamePlay; WarGame.ResetGamePlay(); GamePlay20Button.Focus(); }