public static List <List <string> > TxtToStrListList(string allStr, int typeCount, En_ListSplitType splitType = En_ListSplitType.根据类别分, string splitStr = U_String.TextSplitString, U_String.En_Trim enTrim = U_String.En_Trim.去掉前后空格) { List <List <string> > strListList = new List <List <string> >(); string[] strS = U_String.SplitString(allStr, splitStr, enTrim); if (splitType == En_ListSplitType.根据类别分) { strListList = StrSTo_Type_List(typeCount, strS); } else if (splitType == En_ListSplitType.根究组别分) { strListList = StrSTo_Group_List(typeCount, strS); } return(strListList); }
public void ImportBySuffix() { foreach (string suffix in siffixS) { if (matS != null) { matS.Clear(); } if (textureS != null) { textureS.Clear(); } Object[] selection = Selection.GetFiltered(typeof(Material), SelectionMode.Editable | SelectionMode.TopLevel); if (selection.Length == 0) return; foreach (Material mat in selection) { if (mat.mainTexture != null) { matS.Add(mat); string matName; if (mat.name.Contains("_")) { string[] strS = U_String.SplitString(mat.name, "_"); string last_Name = "_" + strS[strS.Length - 1]; matName = mat.name.Replace(last_Name, ""); } else { matName = mat.name; } textureS.Add(path + "/" + matName + suffix + form); } else { matS.Add(null); textureS.Add("0"); } } for (int i = 0; i < matS.Count; i++) { if (!textureS[i].Equals("0")) { TextureImporter texture = (TextureImporter)AssetImporter.GetAtPath("Assets/Resources" + "/" + textureS[i]); if (texture != null) { texture.textureType = TextureImporterType.NormalMap; AssetDatabase.ImportAsset("Assets/Resources" + "/" + textureS[i]); string picName = textureS[i].Replace(".jpg", ""); Texture temp = Resources.Load(picName) as Texture; matS[i].SetTexture(textureType.ToString(), temp); matS[i].SetTexture(textureType.ToString(), temp); matS[i].SetFloat("_Metallic", matalicValue); matS[i].SetFloat("_Glossiness", smoothnessValue); try { matS[i].SetFloat("_BumpScale", normalValue); } catch { Debug.Log("没有法线贴图"); } } } } AssetDatabase.Refresh(); } }