public bool DecodeTexture(byte[] VrData, string ClutFile, out MemoryStream BitmapData) { BitmapData = null; // Set the bitmap data to null for now // Load the Svr texture SvrTexture SvrTexture = new SvrTexture(VrData); if (!SvrTexture.LoadSuccess()) { Console.WriteLine("ERROR: Unsupported textue format or unable to load texture."); return false; } // Set the external clut file if (SvrTexture.NeedsExternalClut()) { if (ClutFile == null || !File.Exists(ClutFile)) { Console.WriteLine("ERROR: Texture needs an external clut file."); return false; } SvpClut SvpClut = new SvpClut(ClutFile); if (!SvpClut.LoadSuccess()) { Console.WriteLine("ERROR: Unable to load clut file."); return false; } SvrTexture.SetClut(SvpClut); } // Output information to the console SvrTextureInfo TextureInfo = (SvrTextureInfo)SvrTexture.GetTextureInfo(); Console.WriteLine(); Console.WriteLine("Texture Type : Svr"); Console.WriteLine("Dimensions : {0}x{1}", TextureInfo.TextureWidth, TextureInfo.TextureHeight); Console.WriteLine("Pixel Format : {0} ({1})", TextureInfo.PixelFormat.ToString("X2"), GetPixelFormatAsText(TextureInfo.PixelFormat)); Console.WriteLine("Data Format : {0} ({1})", TextureInfo.DataFormat.ToString("X2"), GetDataFormatAsText(TextureInfo.DataFormat)); Console.WriteLine(); // Decode the texture try { BitmapData = SvrTexture.GetTextureAsStream(); } catch { Console.WriteLine("ERROR: Unable to decode texture."); return false; } return true; }