public void SafeToSpaceStation() { string SafeSSOne = " hero- “Roger that Colonel, thank you” "; nextStory.TypeEffect(SafeSSOne, 50); string SafeSSTwo = " Donaldson- “Don’t thank me just run!”"; nextStory.TypeEffect(SafeSSTwo, 50); string SafeSSThree = " Not a moment later a glowing ball lands next to our hero and Donaldson and \n " + "detonates on impact."; nextStory.TypeEffect(SafeSSThree, 50); Thread.Sleep(1); Console.Clear(); string SafeSSFour = "......"; nextStory.TypeEffect(SafeSSFour, 50); string SafeSSFive = " The hero wakes up in the back of a humvee. A shell casing falls down the hero’s shirt "; nextStory.TypeEffect(SafeSSFive, 50); string SafeSSSix = " The hero panics trying to let the casing fall through."; nextStory.TypeEffect(SafeSSSix, 50); string SafeSSSeven = " * Hero thinks * “well, I am up now!”"; nextStory.TypeEffect(SafeSSSeven, 50); string SafeSSEight = " * Colonel Donaldson looks back at the hero * \n " + "“Glad to see you’re still alive” if you want to keep it that way take this \n \n " + "*hands the hero a rifle* \n " + " start lighting up anything with more than two eyes!"; nextStory.TypeEffect(SafeSSEight, 50); string SafeSSNine = "* Hero Thinks * “At least my conscription if finally paying off.”"; nextStory.TypeEffect(SafeSSNine, 50); string SafeSSTen = " The hero charges the weapon and begins firing "; nextStory.TypeEffect(SafeSSTen, 50); string SafeSSEleven = " * The invaders were massive and had multiple sets of eyes wrapping from temples to their brows, \n" + " but their anatomy didn’t differ much from ours. \n" + " They appeared opaque, covered with an body armor that armor piercing rounds were unable to penetrate. "; nextStory.TypeEffect(SafeSSEleven, 50); string SafeSSTwelve = " The hero looks at the glowing barrel on the Humvees turret.. Better not let up."; nextStory.TypeEffect(SafeSSTwelve, 50); string SafeSSThirteen = "Donaldson – “Alright its gonna get a bit bumpy, we are only 6 mins out from the airfield!”"; nextStory.TypeEffect(SafeSSThirteen, 50); string SafeSSFourteen = "Donaldson-“Satellite imagery shows that this area is crawling with Kurops”"; nextStory.TypeEffect(SafeSSFourteen, 50); string SafeSSFifteen = " hero- “Kurops”?"; nextStory.TypeEffect(SafeSSFifteen, 50); string SafeSSSixteen = "Donaldson- “you know…The things your killing”"; nextStory.TypeEffect(SafeSSSixteen, 50); string SafeSSSeventeen = "* The machine gun stops spooling… *"; nextStory.TypeEffect(SafeSSSeventeen, 50); string SafeSSEighteen = "...The hero looks and finds the gunner KIA "; nextStory.TypeEffect(SafeSSEighteen, 50); string SafeSSNineteen = "Donaldson – “Get that gun back up!”"; nextStory.TypeEffect(SafeSSNineteen, 50); string SafeSSTwenty = "The hero move the gunners body to the side and gets behind the gun."; nextStory.TypeEffect(SafeSSTwenty, 50); string SafeSSTwentyOne = "Donaldson - “Switch that gun to Gauss were about to hit the airfield!”"; nextStory.TypeEffect(SafeSSTwentyOne, 50); string SafeSSTwentytwo = "Hero thinks- “I’ve never used the Gauss cannon before is it the red or green button?” "; nextStory.TypeEffect(SafeSSTwentytwo, 50); // give the player a choice that will be correct regardless string SafeSSTwentythree = "Donaldson –“We’ve got to catch that ship!”"; nextStory.TypeEffect(SafeSSTwentythree, 50); string SafeSSTwentyfour = "The hero sees a massive ship in the distance beginning its departure procedures with the bay ramp still open."; nextStory.TypeEffect(SafeSSTwentyfour, 50); string SafeSSTwentyfive = "The Humvee engine roars as the governor kicks in "; nextStory.TypeEffect(SafeSSTwentyfive, 50); string SafeSSTwentysix = "Donaldson- “Come on! Faster!”"; nextStory.TypeEffect(SafeSSTwentysix, 50); string SafeSSTwentyseven = " * The shuttle engines begin to glow brighter. *"; nextStory.TypeEffect(SafeSSTwentyseven, 50); string SafeSSTwentyeight = "Donaldson - “Come on! We can make it!”"; nextStory.TypeEffect(SafeSSTwentyeight, 50); string SafeSSTwentynine = "* Hero thinks * “we arnt gonna make it” "; nextStory.TypeEffect(SafeSSTwentynine, 50); string SafeSSThirty = " * The shuttle begins to raise the bay ramp and the engines begin to grow brighter bring the shuttle to a hover. *"; nextStory.TypeEffect(SafeSSThirty, 50); string SafeSSThirtyone = "The Vehicle diagnostic chimes on..\n" + " * Caution Engine Temperature, Caution Engine Temperature, Caution Engine Temperature *"; nextStory.TypeEffect(SafeSSThirtyone, 50); string SafeSSThirtytwo = "* Donaldson wedges his rifle between the gas pedal and the seat and begins making his way onto the hood of the Humvee. *"; nextStory.TypeEffect(SafeSSThirtytwo, 50); string SafeSSThirtythree = "Donaldson- “This is the only way were making it on!… We have to jump!”"; nextStory.TypeEffect(SafeSSThirtythree, 50); string SafeSSThirtyfour = "* The hero presses himself out of the turret and onto the roof of the Humvee. * "; nextStory.TypeEffect(SafeSSThirtyfour, 50); string SafeSSThirtyfive = "The door to the shuttle begins rising faster"; nextStory.TypeEffect(SafeSSThirtyfive, 50); string SafeSSThirtysix = "Donaldson- “ On my mark!”"; nextStory.TypeEffect(SafeSSThirtysix, 50); string SafeSSThirtyseven = "* The Humvee Barrels towards the shuttle the rear bay continues to close * "; nextStory.TypeEffect(SafeSSThirtyseven, 50); string SafeSSThirtyeight = "Donaldson- “3…..2……1..JUMP!”"; nextStory.TypeEffect(SafeSSThirtyeight, 50); Console.Clear(); string SafeSSThirtynine = "......"; nextStory.TypeEffect(SafeSSThirtynine, 50); string SafeSSFourty = " * The hero wakes up in what appears to be a hospital bed. *"; nextStory.TypeEffect(SafeSSFourty, 50); string SafeSSFourtyone = "* Donaldson is standing at the foot of the bed. *"; nextStory.TypeEffect(SafeSSFourtyone, 50); string SafeSSFourtytwo = "Donaldson- “Glad to see you’re still alive” if you want to keep it that way take these\n" + " *hands hero a handful of pills*"; nextStory.TypeEffect(SafeSSFourtytwo, 50); string SafeSSFourtythree = " * A man in a lab coat enters his ID says, \"Usk\" *"; nextStory.TypeEffect(SafeSSFourtythree, 50); string SafeSSFourtyfour = "“Colonel you sure do know how to make an entrance ”"; nextStory.TypeEffect(SafeSSFourtyfour, 50); string SafeSSFourtyfive = " * Usk looks at the hero. *"; nextStory.TypeEffect(SafeSSFourtyfive, 50); string SafeSSFourtysix = "Usk- “Where did you come from?” "; nextStory.TypeEffect(SafeSSFourtysix, 50); string SafeSSFourtyseven = "* Donaldson cuts the hero off * “Out of the city, Usk. Helped me shoot my way out and get back to the Space Station.” "; nextStory.TypeEffect(SafeSSFourtyseven, 50); string SafeSSFourtyeight = " Usk approaches, “ a creature of opportunity…” \" * looks to Donaldson * “Colonel may I speak with you?\""; nextStory.TypeEffect(SafeSSFourtyeight, 50); string SafeSSFourtynine = " The two leave the room."; nextStory.TypeEffect(SafeSSFourtynine, 50); Console.Clear(); string SafeSSFifty = "........"; nextStory.TypeEffect(SafeSSFifty, 50); nextStory.StorySpaceStation(); }
public void ChanceToSpaceStation() { Story story = new Story(); string ChanceSSOne = "The hero watches as Colonel Donaldson and his men run towards the sound of battle. \n"; story.TypeEffect(ChanceSSOne, 50); string ChanceSSTwo = "hero thinks*- “I doubt the Colonel will mind if I borrow the Hermes”\n"; story.TypeEffect(ChanceSSTwo, 50); string ChanceSSThree = " * enters the rear hatch and moves quickly to the cockpit. \n"; story.TypeEffect(ChanceSSThree, 50); string ChanceSSFour = " Shaking from adrenaline the hero tries to get the ship off the ground, \n" + " but is it the red button or green switch? "; story.TypeEffect(ChanceSSFour, 50); //artificial choice both buttons will strat the craft. string ChanceSSFive = "* The ship begins hovering.\n"; story.TypeEffect(ChanceSSFive, 50); string ChanceSSSix = " hero thinks- “At least my Conscription if finally paying off. ”\n"; story.TypeEffect(ChanceSSSix, 50); string ChanceSSSeven = " The hero points the ship to the sky and launches. \n"; story.TypeEffect(ChanceSSSeven, 50); string ChanceSSEight = ".....\n"; story.TypeEffect(ChanceSSEight, 50); string ChanceSSNine = " A familiar voice comes over the radio \n"; story.TypeEffect(ChanceSSNine, 50); string ChanceSSTen = " After traveling for an hour the radio begins to crackle with life.\n"; story.TypeEffect(ChanceSSTen, 50); string ChanceSSEleven = "Donaldson- “You son of * fizz fizzzzz * I tell you how to save yourself \n " + "and you steal *fizz fizzzzz* ship to thank me?! ”\n"; story.TypeEffect(ChanceSSEleven, 50); string ChanceSSTwelve = "“I’ll ..crackle.. you a choice return the Hermes to the Icarus Space Station... \n " + "or I will launch a … fizz fizzzzz… missile your way and introduce you to the vacuum of space”\n"; story.TypeEffect(ChanceSSTwelve, 50); string ChanceSSThirteen = "Hero thinks*- “Should I gun it? I could make it out of the solar system before the Colonel \n" + " could even push the launch button? \n"; story.TypeEffect(ChanceSSThirteen, 50); Console.Clear(); string ChanceSSFourteen = ".......\n"; story.TypeEffect(ChanceSSFourteen, 50); string ChanceSSFifteen = "* Grabs the hand mic *, “We’ll do it your way Colonel. \n " + "Setting course for the Icarus.”\n"; story.TypeEffect(ChanceSSFifteen, 50); string ChanceSSSixteen = "...\n"; story.TypeEffect(ChanceSSSixteen, 50); string ChanceSSSeventeen = " The hero reaches the station and begins docking procedures.\n"; story.TypeEffect(ChanceSSSeventeen, 50); string ChanceSSEighteen = "A voice comes over the Hermes PA, “Docking procedure commencing please step away from the airlock”\n "; story.TypeEffect(ChanceSSEighteen, 50); string ChanceSSNineteen = " * The final whistles of air rushing into the vacuum sound *\n"; story.TypeEffect(ChanceSSNineteen, 50); string ChanceSSTwenty = " hero thinks, “I should have just pushed it to warp 9 and made the jump to the Wolf system ”\n"; story.TypeEffect(ChanceSSTwenty, 50); string ChanceSSTwentyone = " The airlock opens and Donaldson rushes through the door and grabs the hero by the neck.\n"; story.TypeEffect(ChanceSSTwentyone, 50); string ChanceSSTwentytwo = " Donaldson- “I should kill you right now! \n" + " I lost a man trying to fight our way back to the fleet because of your little stunt!”\n"; story.TypeEffect(ChanceSSTwentytwo, 50); string ChanceSSTwentythree = "“yeah.... should have warped”\n"; story.TypeEffect(ChanceSSTwentythree, 50); string ChanceSSTwentyfour = "A man in a lab coat rounds the corner and stares at the Colonel.\n"; story.TypeEffect(ChanceSSTwentyfour, 50); string ChanceSSTwentyfive = " “Colonel.. I think, at this moment, we can use just about all the friends we can get” \n"; story.TypeEffect(ChanceSSTwentyfive, 50); string ChanceSSTwentysix = " * The Colonel releases his grip *, “This traitor stole my ship, Usk” points at the hero “you’re lucky I haven’t ejected you into space”\n"; story.TypeEffect(ChanceSSTwentysix, 50); nextStory.StorySpaceStation(); }