public void LoadXMLInResources(string xmlPath, string regionMapFolder, SimplexNoise noise, System.Random rand) { TextAsset xmlResource = Resources.Load(xmlPath) as TextAsset; XmlSerializer serializer = new XmlSerializer(typeof(VoxelPaintXML.rootCLS)); StringReader reader = new StringReader(xmlResource.text); if (null == reader) { return; } prms = (VoxelPaintXML.rootCLS)serializer.Deserialize(reader); reader.Close(); Grad1000ToTanAndSetHeight(); //SetPlantHeight(); //SetTerrainTextureHeight(); Texture2D terrainSectionsMap = Resources.Load(regionMapFolder + prms.regionsMap) as Texture2D; if (terrainSectionsMap != null) { terrainSectionsMapW = terrainSectionsMap.width; //terrainSectionsMapH = terrainSectionsMap.height; terrainSectionsCols32 = terrainSectionsMap.GetPixels32(); } else { terrainSectionsCols32 = null; Debug.LogWarning("VoxelPaintXMLParser: No sectionmap found."); } curRegion = prms.RegionDescArrayValues[0]; curHeight = curRegion.HeightDescArrayValues[0]; curGradient = curHeight.GradientDescArrayValues[0]; defType = 3; myNoise = noise; myRand = rand; }
// Load XML #if UNITY_EDITOR public void LoadXMLAtPath(string xmlPath = "Assets/Editor/EditorAssets/paintVxMat.xml", string regionMapFolder = "Assets/Editor/EditorAssets/") { TextAsset xmlResource = UnityEditor.AssetDatabase.LoadAssetAtPath(xmlPath, typeof(TextAsset)) as TextAsset; StringReader reader = new StringReader(xmlResource.text); if (null == reader) { return; } XmlSerializer serializer = new XmlSerializer(typeof(VoxelPaintXML.rootCLS)); prms = (VoxelPaintXML.rootCLS)serializer.Deserialize(reader); reader.Close(); Grad1000ToTan(); Texture2D terrainSectionsMap = UnityEditor.AssetDatabase.LoadAssetAtPath(regionMapFolder + prms.regionsMap, typeof(Texture2D)) as Texture2D; if (terrainSectionsMap != null) { terrainSectionsMapW = terrainSectionsMap.width; //terrainSectionsMapH = terrainSectionsMap.height; terrainSectionsCols32 = terrainSectionsMap.GetPixels32(); } else { terrainSectionsCols32 = null; Debug.LogWarning("VoxelPaintXMLParser: No sectionmap found."); } curRegion = prms.RegionDescArrayValues[0]; curHeight = curRegion.HeightDescArrayValues[0]; curGradient = curHeight.GradientDescArrayValues[0]; defType = 3; myNoise = new SimplexNoise(); myRand = new System.Random(0); }