public VoxelChunksObjectExplosionCore(VoxelBaseExplosion target) : base(target)
        {
            explosionObject = target as VoxelChunksObjectExplosion;

            voxelBase     = voxelObject = target.GetComponent <VoxelChunksObject>();
            voxelBaseCore = voxelObjectCore = new VoxelChunksObjectCore(voxelObject);

            voxelBaseCore.Initialize();

            if (voxelObject != null)
            {
                var chunkObjects = voxelObject.chunks;
                explosionObject.chunksExplosion = new VoxelChunksObjectChunkExplosion[chunkObjects.Length];
                for (int i = 0; i < chunkObjects.Length; i++)
                {
                    if (chunkObjects[i] == null)
                    {
                        explosionObject.chunksExplosion[i] = null;
                        continue;
                    }
                    explosionObject.chunksExplosion[i] = chunkObjects[i].gameObject.GetComponent <VoxelChunksObjectChunkExplosion>();
                    if (explosionObject.chunksExplosion[i] == null)
                    {
                        explosionObject.chunksExplosion[i] = Undo.AddComponent <VoxelChunksObjectChunkExplosion>(chunkObjects[i].gameObject);
                    }
                }
            }
        }
예제 #2
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        public VoxelObjectExplosionCore(VoxelBaseExplosion target) : base(target)
        {
            explosionObject = target as VoxelObjectExplosion;

            voxelBase     = voxelObject = target.GetComponent <VoxelObject>();
            voxelBaseCore = voxelObjectCore = new VoxelObjectCore(voxelObject);

            voxelBaseCore.Initialize();
        }
예제 #3
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 public VoxelBaseExplosionCore(VoxelBaseExplosion target)
 {
     explosionBase = target;
     voxelBase     = target.GetComponent <VoxelBase>();
 }