public static void Init(Game1 game) { GraphicsDevice = game.GraphicsDevice; Content = game.Content; ColorShader = Content.Load<Effect>("ColorShader"); NormalShader = Content.Load<Effect>("NormalShader"); SolidShader = Content.Load<Effect>("SolidShader"); }
public static void Init(Game1 game, GS InitialState) { _game = game; State = InitialState; }