private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { ShaderUtility _instance = ShaderUtility.Instance; // Reloads shader information _instance.ReloadShaderUtility(); }
public void OnEnable() { m_instance = (target as ShaderUtility); m_shaderListProperty = serializedObject.FindProperty("m_shaderList"); }