public FullChunkObject(Vector3 pos, BlockInternal[] blocks) { ChunkShape = new FullChunkShape(blocks); base.Shape = ChunkShape; Position = pos; boundingBox = new BoundingBox(Position, Position + new Vector3(30, 30, 30)); Events = new ContactEventManager <FullChunkObject>(this); Material.Bounciness = 0.75f; }
public FullChunkObject(Vector3 pos, BlockInternal[] blocks) { ChunkShape = new FullChunkShape(blocks); base.Shape = ChunkShape; Position = pos; boundingBox = new BoundingBox(Position, Position + new Vector3(30, 30, 30)); Events = new ContactEventManager<FullChunkObject>(this); Material.Bounciness = 0.75f; }