public override Entity Create(Region tregion, byte[] data) { DataStream ds = new DataStream(data); DataReader dr = new DataReader(ds); GenericCharacterEntity ent = new GenericCharacterEntity(tregion); ent.SetPosition(Location.FromDoubleBytes(dr.ReadBytes(24), 0)); ent.SetOrientation(new BEPUutilities.Quaternion(dr.ReadFloat(), dr.ReadFloat(), dr.ReadFloat(), dr.ReadFloat())); ent.SetMass(dr.ReadFloat()); ent.CBAirForce = dr.ReadFloat(); ent.CBAirSpeed = dr.ReadFloat(); ent.CBCrouchSpeed = dr.ReadFloat(); ent.CBDownStepHeight = dr.ReadFloat(); ent.CBGlueForce = dr.ReadFloat(); ent.CBHHeight = dr.ReadFloat(); ent.CBJumpSpeed = dr.ReadFloat(); ent.CBMargin = dr.ReadFloat(); ent.CBMaxSupportSlope = dr.ReadFloat(); ent.CBMaxTractionSlope = dr.ReadFloat(); ent.CBProneSpeed = dr.ReadFloat(); ent.CBRadius = dr.ReadFloat(); ent.CBSlideForce = dr.ReadFloat(); ent.CBSlideJumpSpeed = dr.ReadFloat(); ent.CBSlideSpeed = dr.ReadFloat(); ent.CBStandSpeed = dr.ReadFloat(); ent.CBStepHeight = dr.ReadFloat(); ent.CBTractionForce = dr.ReadFloat(); ent.PreRot *= Matrix4d.CreateRotationX(dr.ReadFloat() * Utilities.PI180); ent.PreRot *= Matrix4d.CreateRotationY(dr.ReadFloat() * Utilities.PI180); ent.PreRot *= Matrix4d.CreateRotationZ(dr.ReadFloat() * Utilities.PI180); ent.mod_scale = dr.ReadFloat(); ent.PreRot = Matrix4d.Scale(ent.mod_scale) * ent.PreRot; ent.color = System.Drawing.Color.FromArgb(dr.ReadInt()); byte dtx = dr.ReadByte(); ent.Visible = (dtx & 1) == 1; ent.ShouldShine = (dtx & 32) == 32; int solidity = (dtx & (2 | 4 | 8 | 16)); if (solidity == 2) { ent.CGroup = CollisionUtil.Solid; } else if (solidity == 4) { ent.CGroup = CollisionUtil.NonSolid; } else if (solidity == (2 | 4)) { ent.CGroup = CollisionUtil.Item; } else if (solidity == 8) { ent.CGroup = CollisionUtil.Player; } else if (solidity == (2 | 8)) { ent.CGroup = CollisionUtil.Water; } else if (solidity == (2 | 4 | 8)) { ent.CGroup = CollisionUtil.WorldSolid; } else if (solidity == 16) { ent.CGroup = CollisionUtil.Character; } ent.model = tregion.TheClient.Models.GetModel(tregion.TheClient.Network.Strings.StringForIndex(dr.ReadInt())); dr.Close(); return(ent); }
public override Entity Create(Region tregion, byte[] data) { DataStream ds = new DataStream(data); DataReader dr = new DataReader(ds); GenericCharacterEntity ent = new GenericCharacterEntity(tregion); ent.SetPosition(Location.FromDoubleBytes(dr.ReadBytes(24), 0)); ent.SetOrientation(new BEPUutilities.Quaternion(dr.ReadFloat(), dr.ReadFloat(), dr.ReadFloat(), dr.ReadFloat())); ent.SetMass(dr.ReadFloat()); ent.CBAirForce = dr.ReadFloat(); ent.CBAirSpeed = dr.ReadFloat(); ent.CBCrouchSpeed = dr.ReadFloat(); ent.CBDownStepHeight = dr.ReadFloat(); ent.CBGlueForce = dr.ReadFloat(); ent.CBHHeight = dr.ReadFloat(); ent.CBJumpSpeed = dr.ReadFloat(); ent.CBMargin = dr.ReadFloat(); ent.CBMaxSupportSlope = dr.ReadFloat(); ent.CBMaxTractionSlope = dr.ReadFloat(); ent.CBProneSpeed = dr.ReadFloat(); ent.CBRadius = dr.ReadFloat(); ent.CBSlideForce = dr.ReadFloat(); ent.CBSlideJumpSpeed = dr.ReadFloat(); ent.CBSlideSpeed = dr.ReadFloat(); ent.CBStandSpeed = dr.ReadFloat(); ent.CBStepHeight = dr.ReadFloat(); ent.CBTractionForce = dr.ReadFloat(); ent.PreRot *= Matrix4d.CreateRotationX(dr.ReadFloat() * Utilities.PI180); ent.PreRot *= Matrix4d.CreateRotationY(dr.ReadFloat() * Utilities.PI180); ent.PreRot *= Matrix4d.CreateRotationZ(dr.ReadFloat() * Utilities.PI180); ent.mod_scale = dr.ReadFloat(); ent.PreRot = Matrix4d.Scale(ent.mod_scale) * ent.PreRot; ent.color = System.Drawing.Color.FromArgb(dr.ReadInt()); byte dtx = dr.ReadByte(); ent.Visible = (dtx & 1) == 1; int solidity = (dtx & (2 | 4 | 8)); if (solidity == 2) { ent.CGroup = CollisionUtil.Solid; } else if (solidity == 4) { ent.CGroup = CollisionUtil.NonSolid; } else if (solidity == (2 | 4)) { ent.CGroup = CollisionUtil.Item; } else if (solidity == 8) { ent.CGroup = CollisionUtil.Player; } else if (solidity == (2 | 8)) { ent.CGroup = CollisionUtil.Water; } else if (solidity == (2 | 4 | 8)) { ent.CGroup = CollisionUtil.WorldSolid; } else if (solidity == 16) { ent.CGroup = CollisionUtil.Character; } ent.model = tregion.TheClient.Models.GetModel(tregion.TheClient.Network.Strings.StringForIndex(dr.ReadInt())); dr.Close(); return ent; }