/// <summary> /// Handles the logic required in the inicialization of the instance. /// </summary> static private ScreenCore InstanceInitialize() { ScreenCore __instance = new ScreenCore(); GameCore.instance.AddScreenCore(__instance); return(__instance); }
/// <summary> /// Function to be called from the screen core to send itself to this core. /// </summary> public void AddScreenCore(ScreenCore p_screenCore) { _screenCore = p_screenCore; }