public void AddBezier(BezierSegment bezier) => AddBezier_(ref bezier);
/// <summary> /// Creates a cubic Bezier curve between the current point and the specified endpoint. /// </summary> /// <param name="bezier">A structure that describes the control points and endpoint of the Bezier curve to add.</param> /// <unmanaged>void AddBezier([In] const D2D1_BEZIER_SEGMENT* bezier)</unmanaged> /// <exception cref="SeeingSharpException"></exception> public void AddBezier(D2D.BezierSegment bezier) { throw new SeeingSharpGraphicsException("Geometry type 'Bezier' not supported for text geometry building!"); }