public static VCircleEvent CircleCheckDataNode(VDataNode n, double ys) { VDataNode l = VNode.LeftDataNode(n); VDataNode r = VNode.RightDataNode(n); if (l == null || r == null || l.DataPoint == r.DataPoint || l.DataPoint == n.DataPoint || n.DataPoint == r.DataPoint) { return(null); } if (MathTools.ccw(l.DataPoint[0], l.DataPoint[1], n.DataPoint[0], n.DataPoint[1], r.DataPoint[0], r.DataPoint[1], false) <= 0) { return(null); } Vector Center = Fortune.CircumCircleCenter(l.DataPoint, n.DataPoint, r.DataPoint); VCircleEvent VC = new VCircleEvent(); VC.NodeN = n; VC.NodeL = l; VC.NodeR = r; VC.Center = Center; VC.Valid = true; if (VC.Y >= ys) { return(VC); } return(null); }
public static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList) { VDataNode a, b, c; VEdgeNode eu, eo; b = e.NodeN; a = VNode.LeftDataNode(b); c = VNode.RightDataNode(b); if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint)) { CircleCheckList = new VDataNode[] {}; return(Root); // Abbruch da sich der Graph verändert hat } eu = (VEdgeNode)b.Parent; CircleCheckList = new VDataNode[] { a, c }; //1. Create the new Vertex Vector VNew = new Vector(e.Center[0], e.Center[1]); // VNew[0] = Fortune.ParabolicCut(a.DataPoint[0],a.DataPoint[1],c.DataPoint[0],c.DataPoint[1],ys); // VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]); VG.Vertizes.Add(VNew); //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex if (eu.Left == b) // c is sibling { eo = VNode.EdgeToRightDataNode(a); // replace eu by eu's Right eu.Parent.Replace(eu, eu.Right); } else // a is sibling { eo = VNode.EdgeToRightDataNode(b); // replace eu by eu's Left eu.Parent.Replace(eu, eu.Left); } eu.Edge.AddVertex(VNew); // ///////////////////// uncertain // if(eo==eu) // return Root; // ///////////////////// eo.Edge.AddVertex(VNew); //2. Replace eo by new Edge VoronoiEdge VE = new VoronoiEdge(); VE.LeftData = a.DataPoint; VE.RightData = c.DataPoint; VE.AddVertex(VNew); VG.Edges.Add(VE); VEdgeNode VEN = new VEdgeNode(VE, false); VEN.Left = eo.Left; VEN.Right = eo.Right; if (eo.Parent == null) { return(VEN); } eo.Parent.Replace(eo, VEN); return(Root); }