AddVertex() 공개 메소드

public AddVertex ( Vector V ) : void
V Vector
리턴 void
예제 #1
0
        public static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList)
        {
            VDataNode a,b,c;
            VEdgeNode eu,eo;
            b = e.NodeN;
            a = VNode.LeftDataNode(b);
            c = VNode.RightDataNode(b);
            if(a==null || b.Parent==null || c==null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint))
            {
                CircleCheckList = new VDataNode[]{};
                return Root; // Abbruch da sich der Graph verändert hat
            }
            eu = (VEdgeNode)b.Parent;
            CircleCheckList = new VDataNode[] {a,c};
            //1. Create the new Vertex
            Vector VNew = new Vector(e.Center[0],e.Center[1]);
            //			VNew[0] = Fortune.ParabolicCut(a.DataPoint[0],a.DataPoint[1],c.DataPoint[0],c.DataPoint[1],ys);
            //			VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]);
            VG.Vertizes.Add(VNew);
            //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex
            if(eu.Left==b) // c is sibling
            {
                eo = VNode.EdgeToRightDataNode(a);

                // replace eu by eu's Right
                eu.Parent.Replace(eu,eu.Right);
            }
            else // a is sibling
            {
                eo = VNode.EdgeToRightDataNode(b);

                // replace eu by eu's Left
                eu.Parent.Replace(eu,eu.Left);
            }
            eu.Edge.AddVertex(VNew);
            //			///////////////////// uncertain
            //			if(eo==eu)
            //				return Root;
            //			/////////////////////

            //complete & cleanup eo
            eo.Edge.AddVertex(VNew);
            //while(eo.Edge.VVertexB == Fortune.VVUnkown)
            //{
            //    eo.Flipped = !eo.Flipped;
            //    eo.Edge.AddVertex(Fortune.VVInfinite);
            //}
            //if(eo.Flipped)
            //{
            //    Vector T = eo.Edge.LeftData;
            //    eo.Edge.LeftData = eo.Edge.RightData;
            //    eo.Edge.RightData = T;
            //}

            //2. Replace eo by new Edge
            VoronoiEdge VE = new VoronoiEdge();
            VE.LeftData = a.DataPoint;
            VE.RightData = c.DataPoint;
            VE.AddVertex(VNew);
            VG.Edges.Add(VE);

            VEdgeNode VEN = new VEdgeNode(VE, false);
            VEN.Left = eo.Left;
            VEN.Right = eo.Right;
            if(eo.Parent == null)
                return VEN;
            eo.Parent.Replace(eo,VEN);
            return Root;
        }
예제 #2
0
        public static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList)
        {
            VDataNode a, b, c;
            VEdgeNode eu, eo;

            b = e.NodeN;
            a = VNode.LeftDataNode(b);
            c = VNode.RightDataNode(b);
            if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint))
            {
                CircleCheckList = new VDataNode[] {};
                return(Root);                // Abbruch da sich der Graph verändert hat
            }
            eu = (VEdgeNode)b.Parent;
            CircleCheckList = new VDataNode[] { a, c };
            //1. Create the new Vertex
            Vector VNew = new Vector(e.Center[0], e.Center[1]);

//			VNew[0] = Fortune.ParabolicCut(a.DataPoint[0],a.DataPoint[1],c.DataPoint[0],c.DataPoint[1],ys);
//			VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]);
            VG.Vertizes.Add(VNew);
            //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex
            if (eu.Left == b)          // c is sibling
            {
                eo = VNode.EdgeToRightDataNode(a);

                // replace eu by eu's Right
                eu.Parent.Replace(eu, eu.Right);
            }
            else             // a is sibling
            {
                eo = VNode.EdgeToRightDataNode(b);

                // replace eu by eu's Left
                eu.Parent.Replace(eu, eu.Left);
            }
            eu.Edge.AddVertex(VNew);
//			///////////////////// uncertain
//			if(eo==eu)
//				return Root;
//			/////////////////////

            //complete & cleanup eo
            eo.Edge.AddVertex(VNew);
            //while(eo.Edge.VVertexB == Fortune.VVUnkown)
            //{
            //    eo.Flipped = !eo.Flipped;
            //    eo.Edge.AddVertex(Fortune.VVInfinite);
            //}
            //if(eo.Flipped)
            //{
            //    Vector T = eo.Edge.LeftData;
            //    eo.Edge.LeftData = eo.Edge.RightData;
            //    eo.Edge.RightData = T;
            //}


            //2. Replace eo by new Edge
            VoronoiEdge VE = new VoronoiEdge();

            VE.LeftData  = a.DataPoint;
            VE.RightData = c.DataPoint;
            VE.AddVertex(VNew);
            VG.Edges.Add(VE);

            VEdgeNode VEN = new VEdgeNode(VE, false);

            VEN.Left  = eo.Left;
            VEN.Right = eo.Right;
            if (eo.Parent == null)
            {
                return(VEN);
            }
            eo.Parent.Replace(eo, VEN);
            return(Root);
        }