public static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList) { VDataNode a,b,c; VEdgeNode eu,eo; b = e.NodeN; a = VNode.LeftDataNode(b); c = VNode.RightDataNode(b); if(a==null || b.Parent==null || c==null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint)) { CircleCheckList = new VDataNode[]{}; return Root; // Abbruch da sich der Graph verändert hat } eu = (VEdgeNode)b.Parent; CircleCheckList = new VDataNode[] {a,c}; //1. Create the new Vertex Vector VNew = new Vector(e.Center[0],e.Center[1]); // VNew[0] = Fortune.ParabolicCut(a.DataPoint[0],a.DataPoint[1],c.DataPoint[0],c.DataPoint[1],ys); // VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]); VG.Vertizes.Add(VNew); //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex if(eu.Left==b) // c is sibling { eo = VNode.EdgeToRightDataNode(a); // replace eu by eu's Right eu.Parent.Replace(eu,eu.Right); } else // a is sibling { eo = VNode.EdgeToRightDataNode(b); // replace eu by eu's Left eu.Parent.Replace(eu,eu.Left); } eu.Edge.AddVertex(VNew); // ///////////////////// uncertain // if(eo==eu) // return Root; // ///////////////////// //complete & cleanup eo eo.Edge.AddVertex(VNew); //while(eo.Edge.VVertexB == Fortune.VVUnkown) //{ // eo.Flipped = !eo.Flipped; // eo.Edge.AddVertex(Fortune.VVInfinite); //} //if(eo.Flipped) //{ // Vector T = eo.Edge.LeftData; // eo.Edge.LeftData = eo.Edge.RightData; // eo.Edge.RightData = T; //} //2. Replace eo by new Edge VoronoiEdge VE = new VoronoiEdge(); VE.LeftData = a.DataPoint; VE.RightData = c.DataPoint; VE.AddVertex(VNew); VG.Edges.Add(VE); VEdgeNode VEN = new VEdgeNode(VE, false); VEN.Left = eo.Left; VEN.Right = eo.Right; if(eo.Parent == null) return VEN; eo.Parent.Replace(eo,VEN); return Root; }
public static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList) { VDataNode a, b, c; VEdgeNode eu, eo; b = e.NodeN; a = VNode.LeftDataNode(b); c = VNode.RightDataNode(b); if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint)) { CircleCheckList = new VDataNode[] {}; return(Root); // Abbruch da sich der Graph verändert hat } eu = (VEdgeNode)b.Parent; CircleCheckList = new VDataNode[] { a, c }; //1. Create the new Vertex Vector VNew = new Vector(e.Center[0], e.Center[1]); // VNew[0] = Fortune.ParabolicCut(a.DataPoint[0],a.DataPoint[1],c.DataPoint[0],c.DataPoint[1],ys); // VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]); VG.Vertizes.Add(VNew); //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex if (eu.Left == b) // c is sibling { eo = VNode.EdgeToRightDataNode(a); // replace eu by eu's Right eu.Parent.Replace(eu, eu.Right); } else // a is sibling { eo = VNode.EdgeToRightDataNode(b); // replace eu by eu's Left eu.Parent.Replace(eu, eu.Left); } eu.Edge.AddVertex(VNew); // ///////////////////// uncertain // if(eo==eu) // return Root; // ///////////////////// //complete & cleanup eo eo.Edge.AddVertex(VNew); //while(eo.Edge.VVertexB == Fortune.VVUnkown) //{ // eo.Flipped = !eo.Flipped; // eo.Edge.AddVertex(Fortune.VVInfinite); //} //if(eo.Flipped) //{ // Vector T = eo.Edge.LeftData; // eo.Edge.LeftData = eo.Edge.RightData; // eo.Edge.RightData = T; //} //2. Replace eo by new Edge VoronoiEdge VE = new VoronoiEdge(); VE.LeftData = a.DataPoint; VE.RightData = c.DataPoint; VE.AddVertex(VNew); VG.Edges.Add(VE); VEdgeNode VEN = new VEdgeNode(VE, false); VEN.Left = eo.Left; VEN.Right = eo.Right; if (eo.Parent == null) { return(VEN); } eo.Parent.Replace(eo, VEN); return(Root); }