/// <summary> /// Will return the new root (unchanged except in start-up) /// </summary> public static VNode ProcessDataEvent(VDataEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList) { if (Root == null) { Root = new VDataNode(e.DataPoint); CircleCheckList = new VDataNode[] { (VDataNode)Root }; return(Root); } //1. Find the node to be replaced VNode C = VNode.FindDataNode(Root, ys, e.DataPoint[0]); //2. Create the subtree (ONE Edge, but two VEdgeNodes) VoronoiEdge VE = new VoronoiEdge(); VE.LeftData = ((VDataNode)C).DataPoint; VE.RightData = e.DataPoint; VE.VVertexA = Fortune.VVUnkown; VE.VVertexB = Fortune.VVUnkown; VG.Edges.Add(VE); VNode SubRoot; if (Math.Abs(VE.LeftData[1] - VE.RightData[1]) < 1e-10) { if (VE.LeftData[0] < VE.RightData[0]) { SubRoot = new VEdgeNode(VE, false); SubRoot.Left = new VDataNode(VE.LeftData); SubRoot.Right = new VDataNode(VE.RightData); } else { SubRoot = new VEdgeNode(VE, true); SubRoot.Left = new VDataNode(VE.RightData); SubRoot.Right = new VDataNode(VE.LeftData); } CircleCheckList = new VDataNode[] { (VDataNode)SubRoot.Left, (VDataNode)SubRoot.Right }; } else { SubRoot = new VEdgeNode(VE, false); SubRoot.Left = new VDataNode(VE.LeftData); SubRoot.Right = new VEdgeNode(VE, true); SubRoot.Right.Left = new VDataNode(VE.RightData); SubRoot.Right.Right = new VDataNode(VE.LeftData); CircleCheckList = new VDataNode[] { (VDataNode)SubRoot.Left, (VDataNode)SubRoot.Right.Left, (VDataNode)SubRoot.Right.Right }; } //3. Apply subtree if (C.Parent == null) { return(SubRoot); } C.Parent.Replace(C, SubRoot); return(Root); }
/// <summary> /// Will return the new root (unchanged except in start-up) /// </summary> public static VNode ProcessDataEvent(VDataEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList) { if(Root==null) { Root = new VDataNode(e.DataPoint); CircleCheckList = new VDataNode[] {(VDataNode)Root}; return Root; } //1. Find the node to be replaced VNode C = VNode.FindDataNode(Root, ys, e.DataPoint[0]); //2. Create the subtree (ONE Edge, but two VEdgeNodes) VoronoiEdge VE = new VoronoiEdge(); VE.LeftData = ((VDataNode)C).DataPoint; VE.RightData = e.DataPoint; VE.VVertexA = Fortune.VVUnkown; VE.VVertexB = Fortune.VVUnkown; VG.Edges.Add(VE); VNode SubRoot; if(Math.Abs(VE.LeftData[1]-VE.RightData[1])<1e-10) { if(VE.LeftData[0]<VE.RightData[0]) { SubRoot = new VEdgeNode(VE,false); SubRoot.Left = new VDataNode(VE.LeftData); SubRoot.Right = new VDataNode(VE.RightData); } else { SubRoot = new VEdgeNode(VE,true); SubRoot.Left = new VDataNode(VE.RightData); SubRoot.Right = new VDataNode(VE.LeftData); } CircleCheckList = new VDataNode[] {(VDataNode)SubRoot.Left,(VDataNode)SubRoot.Right}; } else { SubRoot = new VEdgeNode(VE,false); SubRoot.Left = new VDataNode(VE.LeftData); SubRoot.Right = new VEdgeNode(VE,true); SubRoot.Right.Left = new VDataNode(VE.RightData); SubRoot.Right.Right = new VDataNode(VE.LeftData); CircleCheckList = new VDataNode[] {(VDataNode)SubRoot.Left,(VDataNode)SubRoot.Right.Left,(VDataNode)SubRoot.Right.Right}; } //3. Apply subtree if(C.Parent == null) return SubRoot; C.Parent.Replace(C,SubRoot); return Root; }