예제 #1
0
        /// <summary>
        /// Create a random cloud shape fog area near camera position.
        /// </summary>
        void CreateCloud()
        {
            Vector3 position = Camera.main.transform.position + Camera.main.transform.forward * 100 + Random.insideUnitSphere * 50f;

            if (position.y < 10)
            {
                position.y = 10f;
            }
            float         radius = Random.value * 50f + 85f;
            VolumetricFog fog    = VolumetricFog.CreateFogArea(position, radius);

            fog.color = new Color(0.6f, 0.57f, 0.5f, 1f);
        }
예제 #2
0
        /// <summary>
        /// Create a random box-shape fog area near camera position.
        /// </summary>
        void CreateBoxFog()
        {
            Vector3 position = Camera.main.transform.position + Camera.main.transform.forward * 100 + Random.insideUnitSphere * 50f;

            if (position.y < 10)
            {
                position.y = 10f;
            }
            Vector3       size = new Vector3(Random.value * 50f + 35f, Random.value * 10f + 15f, Random.value * 50f + 35f);
            VolumetricFog fog  = VolumetricFog.CreateFogArea(position, size);

            fog.color      = new Color(0.6f, 0.57f, 0.5f, 1f);
            fog.noiseScale = 2f;
        }