private void ButtonConnect_Click(object sender, RoutedEventArgs e) { ServerWindow okno = new ServerWindow(); bool connected = true; if (connected) { SoundSender soundSender = new SoundSender(); soundSender.Send(soundSender.Get_privateIP(), 2000); this.Close(); okno.ShowDialog(); } else { MessageBox.Show("PUPA, nie połączyłeś się :/", "", MessageBoxButton.OK, MessageBoxImage.Error); } }
//try to connect with server private void ButtonConnect_Click(object sender, RoutedEventArgs e) { bool valid = true; string login = TextBoxLogin.Text; string password = TextBoxPassword.Password; var selected = ComboBoxServerList.SelectedItem; SaveLastNickname(login); string ip = ""; int port = 0; if (String.IsNullOrEmpty(login)) { TextBoxLogin.BorderBrush = new SolidColorBrush(Colors.Red); WarningLogin.Visibility = Visibility.Visible; valid = false; } if (selected == null) { if (!String.IsNullOrEmpty(ComboBoxServerList.Text)) { Match match = MatchIP(ComboBoxServerList.Text); if (match.Success) { ComboBoxServerList.BorderBrush = new SolidColorBrush(Color.FromRgb(Convert.ToByte("89"), Convert.ToByte("000"), Convert.ToByte("000"))); WarningSerwer.Visibility = Visibility.Hidden; string[] tab = match.Value.Split(':'); ip = tab[0]; port = Int32.Parse(tab[1]); } else { ComboBoxServerList.BorderBrush = new SolidColorBrush(Colors.Red); WarningSerwer.Visibility = Visibility.Visible; valid = false; } } } else { var x = selected as ServerInfo; Match match = MatchIP(x.IP + ":" + x.Port); if (match.Success) { ComboBoxServerList.BorderBrush = new SolidColorBrush(Color.FromRgb(Convert.ToByte("89"), Convert.ToByte("000"), Convert.ToByte("000"))); WarningSerwer.Visibility = Visibility.Hidden; ip = x.IP; port = Int32.Parse(x.Port); } else { ComboBoxServerList.BorderBrush = new SolidColorBrush(Colors.Red); WarningSerwer.Visibility = Visibility.Visible; Console.WriteLine("No match."); valid = false; } } if (valid) { TCPManager client = new TCPManager(ip, port); string connected = client.Connect(login, password); string[] data = connected.Split('/'); switch (data[0]) { case "BAD_CHECKSUM": Console.WriteLine("EROR-------WRONG CHECKSUM"); MessageBox.Show("Nie udało się zalogować do serwera.", "", MessageBoxButton.OK, MessageBoxImage.Information); break; case "FULL": MessageBox.Show("Serwer jest pełen.", "", MessageBoxButton.OK, MessageBoxImage.Information); break; case "LOGIN_ACK": ServerWindow okno = new ServerWindow(client, data[1]); okno.Left = this.Left; okno.Top = this.Top; this.Close(); okno.ShowDialog(); break; case "LOGIN_NAK": MessageBox.Show("Niepoprawne hasło.", "", MessageBoxButton.OK, MessageBoxImage.Information); break; default: MessageBox.Show(connected, "Not Connected", MessageBoxButton.OK, MessageBoxImage.Information); break; } } }