static private void AddConnectorsToVisualizer(ParticleStructure ps, KinematicsVisualization viz) { foreach (var connector in ps.Connectors) { var indices = ps.GetIndexOfProjectiles(connector); viz.AddTwoParticleConnector(indices.Item1, indices.Item2, ConnectorColor); } }
private static void AddSurfacesToVisualizer(JayDongMarbleMachine surfaces, KinematicsVisualization visualization) { foreach (var surface in surfaces.Surfaces) { foreach (var triangle in surface.Triangles) { visualization.AddTriangle(triangle); } } }
static internal void RunMarbleMadness() { var engine = new KinematicsEngine(); engine.AddForce(new ConstantGravitationForce(engine, new Vector(0, 0, -9.8))); var ps = new YourParticleStructure(); var surfaces = new JayDongMarbleMachine(); AddParticleStructure(ps, engine); AddSurfaces(surfaces, engine); var adapter = new EngineAdapter(engine); Sphere3D.NSegments = 40; var visualization = new KinematicsVisualization(adapter); visualization.Box = true; visualization.ConnectorRadiusScale = .1; ProjectileAdapter.VisualSize = .01; AddConnectorsToVisualizer(ps, visualization); AddSurfacesToVisualizer(surfaces, visualization); Timeline.MaximumPoints = 3000; var fullViz = new MotionVisualizer(visualization); //fullViz.BackgroundFile = "stars.jpg"; fullViz.Add3DGraph("Position", () => engine.Time, () => ConvertToVector3D(engine.Projectiles[0].Position), "Time (s)", "Position (m)"); fullViz.Add3DGraph("Velocity", () => engine.Time, () => ConvertToVector3D(engine.Projectiles[0].Velocity), "Time (s)", "Velocity (m/s)"); fullViz.Add3DGraph("Acceleration", () => engine.Time, () => ConvertToVector3D(engine.Projectiles[0].Acceleration), "Time (s)", "Acceleration (m/s^2)"); //fullViz.AddSingleGraph("Speed", Colors.Teal, () => engine.Time, (() => engine.Projectiles[0].Velocity.Magnitude), // "Time (s)", "Speed (m/s)"); fullViz.Show(); }