public void RegisterSpinner(Spinner spinner, Entity entity, GameObject go) { var spinnerApi = new SpinnerApi(spinner, entity, this); _tableApi.Spinners[spinner.Name] = spinnerApi; _initializables.Add(spinnerApi); _spinnables[entity] = spinnerApi; _rotatables[entity] = spinnerApi; }
public SpinnerColliderGenerator(SpinnerApi spinnerApi, SpinnerComponent component) { _api = spinnerApi; _component = component; }