public void RegisterRubber(Rubber rubber, Entity entity, GameObject go) { var rubberApi = new RubberApi(rubber, entity, this); _tableApi.Rubbers[rubber.Name] = rubberApi; _initializables.Add(rubberApi); _hittables[entity] = rubberApi; }
public RubberColliderGenerator(RubberApi rubberApi, RubberMeshGenerator meshGenerator) { _api = rubberApi; _meshGenerator = meshGenerator; }