public void RegisterFlipper(Flipper flipper, Entity entity, GameObject go) { var flipperApi = new FlipperApi(flipper, entity, this); _tableApi.Flippers[flipper.Name] = flipperApi; _initializables.Add(flipperApi); _hittables[entity] = flipperApi; _rotatables[entity] = flipperApi; _collidables[entity] = flipperApi; if (EngineProvider <IDebugUI> .Exists) { EngineProvider <IDebugUI> .Get().OnRegisterFlipper(entity, flipper.Name); } }
public void OnInit(TableApi tableApi, BallManager ballManager) { _tableApi = tableApi; _ballManager = ballManager; // flippers _leftFlipper = _tableApi.Flipper("LeftFlipper") ?? _tableApi.Flipper("FlipperLeft") ?? _tableApi.Flipper("FlipperL") ?? _tableApi.Flipper("LFlipper"); _rightFlipper = _tableApi.Flipper("RightFlipper") ?? _tableApi.Flipper("FlipperRight") ?? _tableApi.Flipper("FlipperR") ?? _tableApi.Flipper("RFlipper"); // debug print stuff OnCoilChanged += DebugPrintCoil; }