private HitObject[] GenerateDropTargetHits(Table.Table table, IItem item)
        {
            var addedEdges = new EdgeSet();
            var hitMesh    = _meshGenerator.GetRenderObjects(table, Origin.Original, false).RenderObjects[0].Mesh;

            return(GenerateCollidables(hitMesh, addedEdges, true, table, item));
        }
예제 #2
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 public RenderObjectGroup GetRenderObjects(Table.Table table, Origin origin = Origin.Global, bool asRightHanded = true)
 {
     return(_meshGenerator.GetRenderObjects(table, origin, asRightHanded));
 }