public FlipperHit(FlipperData data, Table.Table table, IItem item) : base(ItemType.Flipper, item) { data.UpdatePhysicsSettings(table); _mover = new FlipperMover(data, table, item); _data = data; _tableData = table.Data; UpdatePhysicsFromFlipper(); }
private uint _lastHitTime; // m_last_hittime public FlipperHit(FlipperData data, FlipperState state, EventProxy events, Table.Table table) { data.UpdatePhysicsSettings(table); _events = events; _mover = new FlipperMover(data, state, events, table); _data = data; _state = state; _tableData = table.Data; UpdatePhysicsFromFlipper(); }