protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); //Set the window fullscreen so that the background is drawn the correct size Window.AddFlags(WindowManagerFlags.KeepScreenOn); Window.AddFlags(WindowManagerFlags.Fullscreen); Window.AddFlags(WindowManagerFlags.LayoutNoLimits); // Set our view from the "main" layout resource SetContentView(Resource.Layout.activity_fullscreen); controlsView = FindViewById(Resource.Id.fullscreen_content_controls); contentView = FindViewById(Resource.Id.fullscreen_content); controller_view = (ControllerView)FindViewById(Resource.Id.controller); for (int i = 0; i < buttons.Length; i++) { buttons [i] = 0; } for (int i = 0; i < axes.Length; i++) { axes [i] = 0.0f; } controller_view.SetButtonAxes(buttons, axes); //Set up a UI hider to control the UI visibility for the activity system_ui_hider = SystemUiHider.GetInstance(this, contentView, HIDER_FLAGS); system_ui_hider.Setup(); system_ui_hider.SetOnVisibilityChangeListener(new MyOnVisibilityChangeListener(this)); contentView.SetOnClickListener(new MyOnClickListener(this)); input_manager = (InputManager)GetSystemService(Context.InputService); CheckGameControllers(); }
protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); //Set the window fullscreen so that the background is drawn the correct size Window.AddFlags(WindowManagerFlags.KeepScreenOn); Window.AddFlags (WindowManagerFlags.Fullscreen); Window.AddFlags (WindowManagerFlags.LayoutNoLimits); // Set our view from the "main" layout resource SetContentView (Resource.Layout.activity_fullscreen); controlsView = FindViewById (Resource.Id.fullscreen_content_controls); contentView = FindViewById (Resource.Id.fullscreen_content); controller_view = (ControllerView)FindViewById (Resource.Id.controller); for (int i = 0; i < buttons.Length; i++) buttons [i] = 0; for (int i = 0; i < axes.Length; i++) axes [i] = 0.0f; controller_view.SetButtonAxes (buttons, axes); //Set up a UI hider to control the UI visibility for the activity system_ui_hider = SystemUiHider.GetInstance (this, contentView, HIDER_FLAGS); system_ui_hider.Setup (); system_ui_hider.SetOnVisibilityChangeListener (new MyOnVisibilityChangeListener (this)); contentView.SetOnClickListener (new MyOnClickListener (this)); input_manager = (InputManager)GetSystemService (Context.InputService); CheckGameControllers (); }