public override ShapeBase CreateShapeInstance() { TriggerBoxShape box = new TriggerBoxShape("TriggerBox"); box.Position = EditorManager.Scene.CurrentShapeSpawnPosition; return(box); }
/// <summary> /// This function must be overridden, since we have to reset the hotspots /// </summary> /// <returns></returns> public override ShapeBase Clone() { TriggerBoxShape copy = (TriggerBoxShape)base.Clone(); copy._hotSpotSizeX = null; copy._hotSpotSizeY = null; copy._hotSpotSizeZ = null; return(copy); }
public override ShapeBase CreateShapeInstance() { TriggerBoxShape box = new TriggerBoxShape("TriggerBox"); box.Position = EditorManager.Scene.CurrentShapeSpawnPosition; return box; }