// Returns a ContainerLayout that wraps a ScrollView whose content size will always match the ScrollView's size. // The reason someone might want this is if something may later temporarily show overtop of this view (like a keyboard) then // the ScrollView might scroll its content to still be visible. public static ContainerLayout SameSize_Scroller(ScrollView view, LayoutChoice_Set subLayout) { ContainerLayout containerLayout = new ContainerLayout(); containerLayout.view = view; containerLayout.SubLayout = subLayout; return(containerLayout); }
public void CopyFrom(ContainerLayout original) { this.ChildFillsAvailableSpace = original.ChildFillsAvailableSpace; base.CopyFrom(original); }
private void Initialize(Button button, double fontSize = -1, bool includeBevel = true, bool allowCropping = false, bool scoreIfEmpty = false, bool allowSplittingWords = false) { bool isButtonColorSet = button.BackgroundColor.A > 0; LayoutChoice_Set sublayout; this.buttonBackground = new ContentView(); ButtonConfigurer buttonConfigurer = new ButtonConfigurer(button, this.buttonBackground); if (fontSize > 0) { if (allowCropping) { sublayout = TextLayout.New_Croppable(buttonConfigurer, fontSize, scoreIfEmpty); } else { sublayout = new TextLayout(buttonConfigurer, fontSize, allowSplittingWords, scoreIfEmpty); } } else { List <LayoutChoice_Set> sublayoutOptions = new List <LayoutChoice_Set>(3); if (allowCropping) { sublayoutOptions.Add(TextLayout.New_Croppable(buttonConfigurer, 30, scoreIfEmpty)); sublayoutOptions.Add(TextLayout.New_Croppable(buttonConfigurer, 16, scoreIfEmpty)); sublayoutOptions.Add(TextLayout.New_Croppable(buttonConfigurer, 12, scoreIfEmpty)); } else { sublayoutOptions.Add(new TextLayout(buttonConfigurer, 30, allowSplittingWords, scoreIfEmpty)); sublayoutOptions.Add(new TextLayout(buttonConfigurer, 16, allowSplittingWords, scoreIfEmpty)); sublayoutOptions.Add(new TextLayout(buttonConfigurer, 12, allowSplittingWords, scoreIfEmpty)); } LayoutUnion layoutUnion = new LayoutUnion(sublayoutOptions); sublayout = layoutUnion; } // add a view behind the button to change its normal background color without changing its color when selected ContainerLayout backgroundLayout = new ContainerLayout(buttonBackground, sublayout, false); if (includeBevel) { buttonBackground.BackgroundColor = Color.Black; // add a small border, so that it's easy to see where the buttons end Thickness innerBevelThickness = new Thickness(1); ContentView insideBevel = new ContentView(); insideBevel.Padding = innerBevelThickness; //insideBevel.BackgroundColor = Color.DarkGray;// Color.FromRgb(0.4, 0.4, 0.4); buttonConfigurer.InnerBevel = insideBevel; ContainerLayout middleLayout = new MustBorderLayout(insideBevel, backgroundLayout, innerBevelThickness, false); // add a bevel to the border Thickness outerBevelThickness = new Thickness(1); ContentView outsideBevel = new ContentView(); outsideBevel.Padding = outerBevelThickness; //outsideBevel.BackgroundColor = Color.LightGray;// Color.FromRgb(0.63, 0.63, 0.63); buttonConfigurer.OuterBevel = outsideBevel; ContainerLayout outsideLayout = new MustBorderLayout(outsideBevel, middleLayout, outerBevelThickness, false); // add some extra space around it Thickness spacingThickness = new Thickness(1); ContentView spacing = new ContentView(); spacing.Padding = spacingThickness; spacing.BackgroundColor = Color.FromRgba(0, 0, 0, 0); ContainerLayout spacingLayout = new MustBorderLayout(spacing, outsideLayout, spacingThickness, false); this.Set_LayoutChoices(new List <LayoutChoice_Set>() { spacingLayout, new ScoreShifted_Layout(null, LayoutScore.Get_CutOff_LayoutScore(1)) }); button.TextColor = Color.LightGray; } else { if (!isButtonColorSet) { buttonBackground.BackgroundColor = Color.White; button.TextColor = Color.Black; } this.Set_LayoutChoices(new List <LayoutChoice_Set>() { backgroundLayout }); } Effect effect = Effect.Resolve("VisiPlacement.ButtonEffect"); button.Effects.Add(effect); this.buttonConfigurer = buttonConfigurer; }