/// <summary> /// Add a face between the point in position x, y, z=0, the point in the position x, y, offsetZ and positions of two last vertices. /// </summary> /// <param name="x">Coordinate X.</param> /// <param name="y">Coordinate Y.</param> /// <param name="offsetZ">The offset od coordinate Z where the second point is located to form the edge.</param> /// <param name="polygon">The poligone where the face is to be added.</param> /// <param name="addendum"></param> /// <param name="initVerticesCount"></param> /// <param name="material"></param> protected static VerticesPair AddFace(float x, float y, float offsetZ, Polygon polygon, float addendum, int initVerticesCount, Material material = null) { var pair = new VerticesPair(x, y, offsetZ, addendum); polygon.Vertices.Add(pair.Top); polygon.Vertices.Add(pair.Base); var verticesCount = polygon.Vertices.Count; if (verticesCount - initVerticesCount <= 2) return pair; AddTriangleFace(polygon, material, verticesCount, 3, 2, 1); AddTriangleFace(polygon, material, verticesCount, 3, 2, 4); return pair; }
/// <summary> /// Add a face between the point in position x, y, z=0, the point in the position x, y, offsetZ and positions of two last vertices. /// </summary> /// <param name="x">Coordinate X.</param> /// <param name="y">Coordinate Y.</param> /// <param name="offsetZ">The offset od coordinate Z where the second point is located to form the edge.</param> /// <param name="polygon">The poligone where the face is to be added.</param> /// <param name="addendum"></param> /// <param name="initVerticesCount"></param> /// <param name="material"></param> protected static VerticesPair AddFace(float x, float y, float offsetZ, Polygon polygon, float addendum, int initVerticesCount, Material material = null) { var pair = new VerticesPair(x, y, offsetZ, addendum); polygon.Vertices.Add(pair.Top); polygon.Vertices.Add(pair.Base); var verticesCount = polygon.Vertices.Count; if (verticesCount - initVerticesCount <= 2) { return(pair); } AddTriangleFace(polygon, material, verticesCount, 3, 2, 1); AddTriangleFace(polygon, material, verticesCount, 3, 2, 4); return(pair); }
public void Add(VerticesPair pos2D) { Vertices.Add(pos2D); }
public void Add(VerticesPair pos2D) { Vertices.Add(pos2D); }