static void Main(string[] args) { //this is how we instantiate a new instance of our pet VirtualPet myPet = new VirtualPet(); //TODO add a greeting for the user. you can also let the user name the pet if you like Console.WriteLine("Hi, my name is, Glitch. Thank you for being my new friend!"); int selectedOption; //I understand that this variable was defined for use later do //A do while loop! It makes so much sense now! { //TODO fill this out with more options to interact with the pet //Note to self MVP- Add more options later. Make it work first! Console.WriteLine("\nPlease select an option\n"); Console.WriteLine("1. Feed me"); //Changed these options to sound like user was actually interacting with pet Console.WriteLine("2. Play a game with me"); Console.WriteLine("3. Take me to the vet"); Console.WriteLine("4. Give me water"); Console.WriteLine("5. Take me to the bathroom"); Console.WriteLine("10. Quit"); Console.WriteLine("\n"); selectedOption = int.Parse(Console.ReadLine()); //converts user input into a string to be used for interaction Console.WriteLine("\n"); myPet.MyPetStatus(); //Note to self, Is this calling the class myPet? Figure out why this works... switch (selectedOption) //I remember switch case and prefer this option when it is a good fit { //when the user selects option one we feed the pet case 1: myPet.HungerDecrease(); Console.WriteLine("Thank you, the food was yummy!\n"); break; case 2: //when selected, user plays with the pet myPet.LessBored(); Console.WriteLine("Thank you, I had so much fun playing!\n"); break; case 3: //when selected, user takes Glitch to the vet myPet.LessSick(); Console.WriteLine("Thank you, I feel much better!\n"); break; case 4: //when selected, user gives pet water myPet.LessThirsty(); Console.WriteLine("Thank you, that water was delicious!\n"); break; case 5: //when selected, user takes glitch to the bathroom myPet.GottaGoLater(); Console.WriteLine("Thank you for taking me to the bathroom.\n"); break; //TODO we need to add more cases for the other ways to interact with our pet case 10: Console.WriteLine("Thank you for taking such great care of me."); break; default: Console.WriteLine("Invalid option selected."); break; } //TODO We can put method calls here so the pet can have some values change automatically //Feel free to add, remove, or modify which methods are called here myPet.HungerIncrease(); myPet.MoreThirsty(); myPet.GottaGoNow(); //***Your methods should cause the appropriate fields to update - //***for instance, if you have a Feed() method, it might make Hunger go down, but make Thirst go up. //Note to self: I understand that these methods are being called and that's why they work //figure out why calling the method works vs using an if else statement //also figure out if an if else can be used in a loop for more control of what increases and why //for example thirst increasing after eating or playing... } while (selectedOption != 10); //The switch was inside of a loop allowing the magic to happen. //it really makes so much sense now! }