public RemoteAccess() { var res = Interop.NativeMethods.CLSIDFromProgID("WPFVirtualCameraServer.VirtualCameraServer", out Guid clsid); if (res != 0) { return; } var l_IID_IClassFactory = new Guid(Interop.NativeMethods.IID_IClassFactory); var l_IID_IVirtualCameraServer = typeof(IVirtualCameraServer).GUID; m_ClassFactoryObj = Interop.NativeMethods.CoGetClassObject(clsid, Interop.NativeMethods.CLSCTX.CLSCTX_LOCAL_SERVER, IntPtr.Zero, l_IID_IClassFactory); var l_ClassFactory = m_ClassFactoryObj as Interop.NativeMethods.IClassFactory; if (l_ClassFactory == null) { m_ClassFactoryObj = null; return; } IntPtr l_ptr = IntPtr.Zero; res = l_ClassFactory.CreateInstance(IntPtr.Zero, ref l_IID_IVirtualCameraServer, out l_ptr); if (res != 0) { return; } m_IVirtualCameraServer = Marshal.GetObjectForIUnknown(l_ptr) as IVirtualCameraServer; if (m_IVirtualCameraServer == null) { return; } var l_sharedHadler = m_IVirtualCameraServer.get_DirectX11TextureHandler(out res); if (res != 0) { return; } m_SharedTexture = SharedTexture.createSharedTexture(l_sharedHadler); if (m_SharedTexture == null) { return; } TextureDesc = m_SharedTexture.GetDesc(); m_ReadTexture = ReadTexture.cretaeReadTexture(TextureDesc); }
public static ReadTexture cretaeReadTexture(NativeStructs.D3D11_TEXTURE2D_DESC a_TextureDesc) { a_TextureDesc.BindFlags = 0; a_TextureDesc.MiscFlags = 0; a_TextureDesc.CPUAccessFlags = NativeStructs.D3D11_CPU_ACCESS_READ | NativeStructs.D3D11_CPU_ACCESS_WRITE;; a_TextureDesc.Usage = NativeStructs.D3D11_USAGE_STAGING; ReadTexture l_return = new ReadTexture(); l_return.m_read_texture = Direct3D11Device.Instance.Device.CreateTexture2D(a_TextureDesc); using (var lImmediateContext = Direct3D11Device.Instance.Device.GetImmediateContext()) { D3D11_MAPPED_SUBRESOURCE resource = new D3D11_MAPPED_SUBRESOURCE(); var subresource = D3D11DeviceContext.D3D11CalcSubresource(0, 0, 0); var lres = lImmediateContext.Map(l_return.m_read_texture.getD3D11Resource(), subresource, D3D11DeviceContext.D3D11_MAP_READ_WRITE, 0, resource); l_return.m_BufferLength = resource.RowPitch * a_TextureDesc.Height; lImmediateContext.Unmap(l_return.m_read_texture.getD3D11Resource(), subresource); } return(l_return); }