public RemoteAccess()
            {
                var res = Interop.NativeMethods.CLSIDFromProgID("WPFVirtualCameraServer.VirtualCameraServer", out Guid clsid);

                if (res != 0)
                {
                    return;
                }

                var l_IID_IClassFactory = new Guid(Interop.NativeMethods.IID_IClassFactory);

                var l_IID_IVirtualCameraServer = typeof(IVirtualCameraServer).GUID;



                m_ClassFactoryObj = Interop.NativeMethods.CoGetClassObject(clsid, Interop.NativeMethods.CLSCTX.CLSCTX_LOCAL_SERVER, IntPtr.Zero, l_IID_IClassFactory);

                var l_ClassFactory = m_ClassFactoryObj as Interop.NativeMethods.IClassFactory;

                if (l_ClassFactory == null)
                {
                    m_ClassFactoryObj = null;

                    return;
                }

                IntPtr l_ptr = IntPtr.Zero;

                res = l_ClassFactory.CreateInstance(IntPtr.Zero, ref l_IID_IVirtualCameraServer, out l_ptr);

                if (res != 0)
                {
                    return;
                }

                m_IVirtualCameraServer = Marshal.GetObjectForIUnknown(l_ptr) as IVirtualCameraServer;

                if (m_IVirtualCameraServer == null)
                {
                    return;
                }

                var l_sharedHadler = m_IVirtualCameraServer.get_DirectX11TextureHandler(out res);

                if (res != 0)
                {
                    return;
                }

                m_SharedTexture = SharedTexture.createSharedTexture(l_sharedHadler);

                if (m_SharedTexture == null)
                {
                    return;
                }

                TextureDesc = m_SharedTexture.GetDesc();

                m_ReadTexture = ReadTexture.cretaeReadTexture(TextureDesc);
            }
예제 #2
0
        public static ReadTexture cretaeReadTexture(NativeStructs.D3D11_TEXTURE2D_DESC a_TextureDesc)
        {
            a_TextureDesc.BindFlags = 0;

            a_TextureDesc.MiscFlags = 0;

            a_TextureDesc.CPUAccessFlags = NativeStructs.D3D11_CPU_ACCESS_READ | NativeStructs.D3D11_CPU_ACCESS_WRITE;;

            a_TextureDesc.Usage = NativeStructs.D3D11_USAGE_STAGING;

            ReadTexture l_return = new ReadTexture();

            l_return.m_read_texture = Direct3D11Device.Instance.Device.CreateTexture2D(a_TextureDesc);

            using (var lImmediateContext = Direct3D11Device.Instance.Device.GetImmediateContext())
            {
                D3D11_MAPPED_SUBRESOURCE resource = new D3D11_MAPPED_SUBRESOURCE();
                var subresource = D3D11DeviceContext.D3D11CalcSubresource(0, 0, 0);

                var lres = lImmediateContext.Map(l_return.m_read_texture.getD3D11Resource(), subresource, D3D11DeviceContext.D3D11_MAP_READ_WRITE, 0, resource);

                l_return.m_BufferLength = resource.RowPitch * a_TextureDesc.Height;

                lImmediateContext.Unmap(l_return.m_read_texture.getD3D11Resource(), subresource);
            }

            return(l_return);
        }