void TestMap(IServerPlayer player, CmdArgs arguments) { if (arguments.Length < 2) { player.SendMessage(groupId, "/wgen testmap [climate|forest|wind|gprov|landform|ore]", EnumChatType.CommandError); return; } Random rnd = new Random(); long seed = rnd.Next(); switch (arguments[1]) { case "climate": { NoiseBase.Debug = true; NoiseClimatePatchy noiseClimate = new NoiseClimatePatchy(seed); MapLayerBase climate = GenMaps.GetClimateMapGen(seed, noiseClimate); player.SendMessage(groupId, "Patchy climate map generated", EnumChatType.CommandSuccess); } break; case "climater": { NoiseBase.Debug = false; NoiseClimateRealistic noiseClimate = new NoiseClimateRealistic(seed, api.World.BlockAccessor.MapSizeZ / TerraGenConfig.climateMapScale / TerraGenConfig.climateMapSubScale); MapLayerBase climate = GenMaps.GetClimateMapGen(seed, noiseClimate); NoiseBase.DebugDrawBitmap(DebugDrawMode.RGB, climate.GenLayer(0, 0, 128, 2048), 128, 2048, "realisticlimate"); player.SendMessage(groupId, "Realistic climate map generated", EnumChatType.CommandSuccess); } break; case "forest": { NoiseBase.Debug = false; NoiseClimatePatchy noiseClimate = new NoiseClimatePatchy(seed); MapLayerBase climate = GenMaps.GetClimateMapGen(seed, noiseClimate); MapLayerBase forest = GenMaps.GetForestMapGen(seed + 1, TerraGenConfig.forestMapScale); IntMap climateMap = new IntMap() { Data = climate.GenLayer(0, 0, 512, 512), Size = 512 }; forest.SetInputMap(climateMap, new IntMap() { Size = 512 }); NoiseBase.Debug = true; forest.DebugDrawBitmap(DebugDrawMode.FirstByteGrayscale, 0, 0, "Forest 1 - Forest"); player.SendMessage(groupId, "Forest map generated", EnumChatType.CommandSuccess); } break; case "ore": { NoiseBase.Debug = false; NoiseOre noiseOre = new NoiseOre(seed); MapLayerBase climate = GenMaps.GetOreMap(seed, noiseOre); NoiseBase.Debug = true; climate.DebugDrawBitmap(DebugDrawMode.RGB, 0, 0, 1024, "Ore 1 - Ore"); player.SendMessage(groupId, "ore map generated", EnumChatType.CommandSuccess); } break; case "oretopdistort": NoiseBase.Debug = true; NoiseBase topdistort = GenMaps.GetDepositVerticalDistort(seed); player.SendMessage(groupId, "Ore top distort map generated", EnumChatType.CommandSuccess); break; case "wind": NoiseBase.Debug = true; NoiseBase wind = GenMaps.GetDebugWindMap(seed); player.SendMessage(groupId, "Wind map generated", EnumChatType.CommandSuccess); break; case "gprov": NoiseBase.Debug = true; MapLayerBase provinces = GenMaps.GetGeologicProvinceMapGen(seed, api); player.SendMessage(groupId, "Province map generated", EnumChatType.CommandSuccess); break; case "landform": { NoiseBase.Debug = true; NoiseClimatePatchy noiseClimate = new NoiseClimatePatchy(seed); MapLayerBase landforms = GenMaps.GetLandformMapGen(seed + 1, noiseClimate, api); player.SendMessage(groupId, "Landforms map generated", EnumChatType.CommandSuccess); } break; case "rockstrata": { NoiseBase.Debug = true; GenRockStrataNew mod = api.ModLoader.GetModSystem <GenRockStrataNew>(); for (int i = 0; i < mod.strataNoises.Length; i++) { mod.strataNoises[i].DebugDrawBitmap(DebugDrawMode.FirstByteGrayscale, 0, 0, "Rockstrata-" + mod.strata.Variants[i].BlockCode); } player.SendMessage(groupId, "Rockstrata maps generated", EnumChatType.CommandSuccess); } break; default: player.SendMessage(groupId, "/wgen testmap [climate|forest|wind|gprov]", EnumChatType.CommandError); break; } NoiseBase.Debug = false; }
public void initWorldGen(bool blockCallbacks) { base.initWorldGen(); chanceMultiplier = api.Assets.Get("worldgen/deposits.json").ToObject <Deposits>().ChanceMultiplier; Dictionary <AssetLocation, DepositVariant[]> depositFiles = api.Assets.GetMany <DepositVariant[]>(api.World.Logger, "worldgen/deposits/"); List <DepositVariant> variants = new List <DepositVariant>(); foreach (var val in depositFiles) { foreach (var depo in val.Value) { depo.fromFile = val.Key.ToString(); depo.WithBlockCallback &= blockCallbacks; variants.Add(depo); if (depo.ChildDeposits != null) { foreach (var childdepo in depo.ChildDeposits) { childdepo.fromFile = val.Key.ToString(); childdepo.parentDeposit = depo; childdepo.WithBlockCallback &= blockCallbacks; } } } } Deposits = variants.ToArray(); depositShapeDistortNoise = NormalizedSimplexNoise.FromDefaultOctaves(3, 1 / 10f, 0.9f, 1); regionSize = api.WorldManager.RegionSize; noiseSizeClimate = regionSize / TerraGenConfig.climateMapScale; int seed = api.WorldManager.Seed; depositRand = new LCGRandom(api.WorldManager.Seed + 34613); Dictionary <string, MapLayerBase> maplayersByCode = new Dictionary <string, MapLayerBase>(); for (int i = 0; i < Deposits.Length; i++) { DepositVariant variant = Deposits[i]; variant.Init(api, depositRand, depositShapeDistortNoise); if (variant.WithOreMap) { variant.OreMapLayer = getOrCreateMapLayer(seed, variant.Code, maplayersByCode, variant.OreMapScale, variant.OreMapContrast, variant.OreMapSub); } if (variant.ChildDeposits != null) { for (int k = 0; k < variant.ChildDeposits.Length; k++) { DepositVariant childVariant = variant.ChildDeposits[k]; if (childVariant.WithOreMap) { childVariant.OreMapLayer = getOrCreateMapLayer(seed, childVariant.Code, maplayersByCode, variant.OreMapScale, variant.OreMapContrast, variant.OreMapSub); } } } } verticalDistortBottom = GenMaps.GetDepositVerticalDistort(seed + 12); verticalDistortTop = GenMaps.GetDepositVerticalDistort(seed + 28); }