LoreDiscovery TryGetRandomLoreDiscovery(IWorldAccessor world, IPlayer serverplayer, string category) { Dictionary <string, LoreDiscovery> discoveredLore; loreDiscoveryiesByPlayerUid.TryGetValue(serverplayer.PlayerUID, out discoveredLore); if (discoveredLore == null) { loreDiscoveryiesByPlayerUid[serverplayer.PlayerUID] = discoveredLore = new Dictionary <string, LoreDiscovery>(); } JournalAsset[] journalAssets; ensureJournalAssetsLoaded(); journalAssets = journalAssetsByCode.Values.ToArray(); journalAssets.Shuffle(world.Rand); for (int i = 0; i < journalAssets.Length; i++) { JournalAsset journalAsset = journalAssets[i]; if (journalAsset.Category != category) { continue; } if (!discoveredLore.ContainsKey(journalAsset.Code)) { return(discoveredLore[journalAsset.Code] = new LoreDiscovery() { Code = journalAsset.Code, ChapterIds = new List <int>() { 0 } }); } LoreDiscovery ld = discoveredLore[journalAsset.Code]; for (int p = 0; p < journalAsset.Pieces.Length; p++) { if (!ld.ChapterIds.Contains(p)) { ld.ChapterIds.Add(p); return(new LoreDiscovery() { Code = journalAsset.Code, ChapterIds = new List <int>() { p } }); } } } return(null); }
LoreDiscovery TryGetRandomLoreDiscovery(IWorldAccessor world, IPlayer serverplayer, string category) { Dictionary <string, LoreDiscovery> discoveredLore = null; loreDiscoveryiesByPlayerUid.TryGetValue(serverplayer.PlayerUID, out discoveredLore); if (discoveredLore == null) { loreDiscoveryiesByPlayerUid[serverplayer.PlayerUID] = discoveredLore = new Dictionary <string, LoreDiscovery>(); } JournalAsset[] journalAssets; if (journalAssetsByCode == null) { journalAssetsByCode = new Dictionary <string, JournalAsset>(); journalAssets = world.AssetManager.GetMany <JournalAsset>(world.Logger, "journal/").Values.ToArray(); foreach (JournalAsset asset in journalAssets) { journalAssetsByCode[asset.Code] = asset; } } else { journalAssets = journalAssetsByCode.Values.ToArray(); } journalAssets.Shuffle(world.Rand); for (int i = 0; i < journalAssets.Length; i++) { JournalAsset journalAsset = journalAssets[i]; if (journalAsset.Category != category) { continue; } if (!discoveredLore.ContainsKey(journalAsset.Code)) { return(discoveredLore[journalAsset.Code] = new LoreDiscovery() { Code = journalAsset.Code, PieceIds = new List <int>() { 0 } }); } LoreDiscovery ld = discoveredLore[journalAsset.Code]; for (int p = 0; p < journalAsset.Pieces.Length; p++) { if (!ld.PieceIds.Contains(p)) { ld.PieceIds.Add(p); return(new LoreDiscovery() { Code = journalAsset.Code, PieceIds = new List <int>() { p } }); } } } return(null); }
private void OnLoreDiscovery(string eventName, ref EnumHandling handling, IAttribute data) { TreeAttribute tree = data as TreeAttribute; string playerUid = tree.GetString("playeruid"); string category = tree.GetString("category"); IServerPlayer plr = sapi.World.PlayerByUid(playerUid) as IServerPlayer; LoreDiscovery discovery = TryGetRandomLoreDiscovery(sapi.World, plr, category); if (discovery == null) { plr.SendMessage(GlobalConstants.GeneralChatGroup, Lang.Get("Nothing of significance in these pages"), EnumChatType.Notification); return; } handling = EnumHandling.PreventDefault; Journal journal = null; if (!journalsByPlayerUid.TryGetValue(playerUid, out journal)) { journalsByPlayerUid[playerUid] = journal = new Journal(); } JournalEntry entry = null; JournalAsset asset = journalAssetsByCode[discovery.Code]; for (int i = 0; i < journal.Entries.Count; i++) { if (journal.Entries[i].LoreCode == discovery.Code) { entry = journal.Entries[i]; break; } } bool isNew = false; if (entry == null) { journal.Entries.Add(entry = new JournalEntry() { Editable = false, Title = asset.Title, LoreCode = discovery.Code, EntryId = journal.Entries.Count }); isNew = true; } for (int i = 0; i < discovery.PieceIds.Count; i++) { JournalPiecce piece = new JournalPiecce() { Text = asset.Pieces[discovery.PieceIds[i]], EntryId = entry.EntryId }; entry.Chapters.Add(piece); if (!isNew) { serverChannel.SendPacket(piece, plr); } } if (isNew) { serverChannel.SendPacket(entry, plr); } plr.SendMessage(GlobalConstants.GeneralChatGroup, Lang.Get("lorediscovery", entry.Title), EnumChatType.Notification); }
public void DiscoverLore(LoreDiscovery discovery, IServerPlayer plr) { string playerUid = plr.PlayerUID; Journal journal; if (!journalsByPlayerUid.TryGetValue(playerUid, out journal)) { journalsByPlayerUid[playerUid] = journal = new Journal(); } JournalEntry entry = null; ensureJournalAssetsLoaded(); JournalAsset asset = journalAssetsByCode[discovery.Code]; for (int i = 0; i < journal.Entries.Count; i++) { if (journal.Entries[i].LoreCode == discovery.Code) { entry = journal.Entries[i]; break; } } bool isNew = false; if (entry == null) { journal.Entries.Add(entry = new JournalEntry() { Editable = false, Title = asset.Title, LoreCode = discovery.Code, EntryId = journal.Entries.Count }); isNew = true; } int partnum = 0; int partcount = asset.Pieces.Length; for (int i = 0; i < discovery.ChapterIds.Count; i++) { JournalChapter chapter = new JournalChapter() { Text = asset.Pieces[discovery.ChapterIds[i]], EntryId = entry.EntryId, ChapterId = discovery.ChapterIds[i] }; entry.Chapters.Add(chapter); if (!isNew) { serverChannel.SendPacket(chapter, plr); } partnum = discovery.ChapterIds[i]; } if (isNew) { serverChannel.SendPacket(entry, plr); } sapi.SendIngameDiscovery(plr, "lore-" + discovery.Code, null, partnum + 1, partcount); sapi.World.PlaySoundAt(new AssetLocation("sounds/effect/deepbell"), plr.Entity, null, false, 32, 0.5f); }